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osu-lazer/osu.Game/Online/Multiplayer/MatchServerEvent.cs
Dan Balasescu 2923c10cd8 Rewrite rooms to store multiple active countdowns
Update test to the new structure
2022-09-05 19:03:26 +09:00

22 lines
674 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
using osu.Game.Online.Multiplayer.Countdown;
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// An event from the server to allow clients to update gameplay to an expected state.
/// </summary>
[Serializable]
[MessagePackObject]
// IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
[Union(0, typeof(CountdownStartedEvent))]
[Union(1, typeof(CountdownStoppedEvent))]
public abstract class MatchServerEvent
{
}
}