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127 lines
3.9 KiB
C#
127 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Users;
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namespace osu.Game.Online.Chat
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{
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public partial class NowPlayingCommand : Component
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{
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[Resolved]
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private IChannelPostTarget channelManager { get; set; } = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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private Bindable<WorkingBeatmap> currentBeatmap { get; set; } = null!;
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
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[Resolved]
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private IBindable<RulesetInfo> currentRuleset { get; set; } = null!;
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[Resolved]
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private LocalisationManager localisation { get; set; } = null!;
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private readonly Channel? target;
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/// <summary>
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/// Creates a new <see cref="NowPlayingCommand"/> to post the currently-playing beatmap to a parenting <see cref="IChannelPostTarget"/>.
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/// </summary>
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/// <param name="target">The target channel to post to. If <c>null</c>, the currently-selected channel will be posted to.</param>
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public NowPlayingCommand(Channel target)
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{
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this.target = target;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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string verb;
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IBeatmapInfo beatmapInfo;
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switch (api.Activity.Value)
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{
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case UserActivity.InGame game:
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verb = "playing";
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beatmapInfo = game.BeatmapInfo;
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break;
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case UserActivity.Editing edit:
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verb = "editing";
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beatmapInfo = edit.BeatmapInfo;
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break;
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default:
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verb = "listening to";
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beatmapInfo = currentBeatmap.Value.BeatmapInfo;
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break;
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}
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string[] pieces =
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{
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"is",
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verb,
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getBeatmapPart(),
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getRulesetPart(),
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getModPart(),
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};
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channelManager.PostMessage(string.Join(' ', pieces.Where(p => !string.IsNullOrEmpty(p))), true, target);
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Expire();
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string getBeatmapPart()
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{
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string beatmapInfoString = localisation.GetLocalisedBindableString(beatmapInfo.GetDisplayTitleRomanisable()).Value;
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return beatmapInfo.OnlineID > 0 ? $"[{api.WebsiteRootUrl}/b/{beatmapInfo.OnlineID} {beatmapInfoString}]" : beatmapInfoString;
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}
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string getRulesetPart()
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{
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if (api.Activity.Value is not UserActivity.InGame) return string.Empty;
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return $"<{currentRuleset.Value.Name}>";
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}
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string getModPart()
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{
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if (api.Activity.Value is not UserActivity.InGame) return string.Empty;
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if (selectedMods.Value.Count == 0)
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{
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return string.Empty;
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}
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StringBuilder modsString = new StringBuilder();
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foreach (var mod in selectedMods.Value.Where(mod => mod.Type == ModType.DifficultyIncrease))
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{
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modsString.Append($"+{mod.Acronym} ");
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}
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foreach (var mod in selectedMods.Value.Where(mod => mod.Type != ModType.DifficultyIncrease))
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{
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modsString.Append($"-{mod.Acronym} ");
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}
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return modsString.ToString().Trim();
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}
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}
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}
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}
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