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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Default/TickPiece.cs
2022-06-17 16:37:17 +09:00

69 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class TickPiece : CompositeDrawable
{
/// <summary>
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
/// as a hollow circle. This is what controls the border width of that circle.
/// </summary>
private const float tick_border_width = 5;
/// <summary>
/// The size of a tick.
/// </summary>
private const float tick_size = 0.35f;
private bool filled;
public bool Filled
{
get => filled;
set
{
filled = value;
fillBox.Alpha = filled ? 1 : 0;
}
}
private readonly Box fillBox;
public TickPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Size = new Vector2(tick_size);
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = tick_border_width,
BorderColour = Color4.White,
Children = new[]
{
fillBox = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
};
}
}
}