mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 08:12:55 +08:00
69 lines
3.5 KiB
C#
69 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Edit
|
|
{
|
|
/// <summary>
|
|
/// A snap provider which given a reference hit object and proposed distance from it, offers a more correct duration or distance value.
|
|
/// </summary>
|
|
[Cached]
|
|
public interface IDistanceSnapProvider : IPositionSnapProvider
|
|
{
|
|
/// <summary>
|
|
/// A multiplier which changes the ratio of distance travelled per time unit.
|
|
/// Importantly, this is provided for manual usage, and not multiplied into any of the methods exposed by this interface.
|
|
/// </summary>
|
|
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
|
|
IBindable<double> DistanceSpacingMultiplier { get; }
|
|
|
|
/// <summary>
|
|
/// Retrieves the distance between two points within a timing point that are one beat length apart.
|
|
/// </summary>
|
|
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
|
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
|
|
float GetBeatSnapDistanceAt(HitObject referenceObject);
|
|
|
|
/// <summary>
|
|
/// Converts a duration to a distance without applying any snapping.
|
|
/// </summary>
|
|
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
|
/// <param name="duration">The duration to convert.</param>
|
|
/// <returns>A value that represents <paramref name="duration"/> as a distance in the timing point.</returns>
|
|
float DurationToDistance(HitObject referenceObject, double duration);
|
|
|
|
/// <summary>
|
|
/// Converts a distance to a duration without applying any snapping.
|
|
/// </summary>
|
|
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
|
/// <param name="distance">The distance to convert.</param>
|
|
/// <returns>A value that represents <paramref name="distance"/> as a duration in the timing point.</returns>
|
|
double DistanceToDuration(HitObject referenceObject, float distance);
|
|
|
|
/// <summary>
|
|
/// Given a distance from the provided hit object, find the valid snapped duration.
|
|
/// </summary>
|
|
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
|
/// <param name="distance">The distance to convert.</param>
|
|
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
|
|
double FindSnappedDuration(HitObject referenceObject, float distance);
|
|
|
|
/// <summary>
|
|
/// Given a distance from the provided hit object, find the valid snapped distance.
|
|
/// </summary>
|
|
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
|
/// <param name="distance">The distance to convert.</param>
|
|
/// <returns>
|
|
/// A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.
|
|
/// The distance will always be less than or equal to the provided <paramref name="distance"/>.
|
|
/// </returns>
|
|
float FindSnappedDistance(HitObject referenceObject, float distance);
|
|
}
|
|
}
|