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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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namespace osu.Game.IO
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{
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public interface IStorageResourceProvider
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{
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/// <summary>
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/// The game renderer.
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/// </summary>
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IRenderer Renderer { get; }
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/// <summary>
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/// Retrieve the game-wide audio manager.
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/// </summary>
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AudioManager? AudioManager { get; }
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/// <summary>
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/// Access game-wide user files.
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/// </summary>
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IResourceStore<byte[]> Files { get; }
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/// <summary>
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/// Access game-wide resources.
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/// </summary>
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IResourceStore<byte[]> Resources { get; }
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/// <summary>
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/// Access realm.
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/// </summary>
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RealmAccess RealmAccess { get; }
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/// <summary>
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/// Create a texture loader store based on an underlying data store.
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/// </summary>
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/// <param name="underlyingStore">The underlying provider of texture data (in arbitrary image formats).</param>
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/// <returns>A texture loader store.</returns>
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IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore);
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}
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}
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