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osu-lazer/osu.Game/Screens/OnlinePlay/Match/Components/RoomSettingsOverlay.cs
smoogipoo 5d72c5911a Rename MatchSettingsOverlay and related classes
Because "match" is a multiplayer-only concept.
2021-08-17 17:14:28 +09:00

151 lines
4.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Match.Components
{
public abstract class RoomSettingsOverlay : FocusedOverlayContainer, IKeyBindingHandler<GlobalAction>
{
protected const float TRANSITION_DURATION = 350;
protected const float FIELD_PADDING = 45;
protected OnlinePlayComposite Settings { get; set; }
protected override bool BlockScrollInput => false;
protected abstract OsuButton SubmitButton { get; }
protected abstract bool IsLoading { get; }
[BackgroundDependencyLoader]
private void load()
{
Masking = true;
Add(Settings = CreateSettings());
}
protected abstract void SelectBeatmap();
protected abstract OnlinePlayComposite CreateSettings();
protected override void PopIn()
{
Settings.MoveToY(0, TRANSITION_DURATION, Easing.OutQuint);
}
protected override void PopOut()
{
Settings.MoveToY(-1, TRANSITION_DURATION, Easing.InSine);
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
if (IsLoading)
return true;
if (SubmitButton.Enabled.Value)
{
SubmitButton.TriggerClick();
return true;
}
else
{
SelectBeatmap();
return true;
}
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
protected class SettingsTextBox : OsuTextBox
{
[BackgroundDependencyLoader]
private void load()
{
BackgroundUnfocused = Color4.Black;
BackgroundFocused = Color4.Black;
}
}
protected class SettingsNumberTextBox : SettingsTextBox
{
protected override bool CanAddCharacter(char character) => char.IsNumber(character);
}
protected class SettingsPasswordTextBox : OsuPasswordTextBox
{
[BackgroundDependencyLoader]
private void load()
{
BackgroundUnfocused = Color4.Black;
BackgroundFocused = Color4.Black;
}
}
protected class SectionContainer : FillFlowContainer<Section>
{
public SectionContainer()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Width = 0.5f;
Direction = FillDirection.Vertical;
Spacing = new Vector2(FIELD_PADDING);
}
}
protected class Section : Container
{
private readonly Container content;
protected override Container<Drawable> Content => content;
public Section(string title)
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 12),
Text = title.ToUpper(),
},
content = new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
},
};
}
}
}
}