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osu-lazer/osu.Game/Screens/Play/ReplayPlayer.cs
2020-06-22 18:38:41 +09:00

40 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.Play
{
public class ReplayPlayer : Player
{
private readonly Score score;
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool CheckModsAllowFailure() => false;
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)
{
this.score = score;
}
protected override void PrepareReplay()
{
DrawableRuleset?.SetReplayScore(score);
}
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
protected override ScoreInfo CreateScore()
{
var baseScore = base.CreateScore();
// Since the replay score doesn't contain statistics, we'll pass them through here.
score.ScoreInfo.HitEvents = baseScore.HitEvents;
return score.ScoreInfo;
}
}
}