mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 00:45:43 +08:00
711 lines
26 KiB
C#
711 lines
26 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Localisation;
|
|
using Web = osu.Game.Resources.Localisation.Web;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Graphics.Cursor;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Localisation;
|
|
using osu.Game.Overlays.Dialog;
|
|
using osu.Game.Overlays.OSD;
|
|
using osu.Game.Overlays.Settings;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Components;
|
|
using osu.Game.Screens.Edit.Components.Menus;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Overlays.SkinEditor
|
|
{
|
|
[Cached(typeof(SkinEditor))]
|
|
public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>, IEditorChangeHandler
|
|
{
|
|
public const double TRANSITION_DURATION = 300;
|
|
|
|
public const float MENU_HEIGHT = 40;
|
|
|
|
public readonly BindableList<ISerialisableDrawable> SelectedComponents = new BindableList<ISerialisableDrawable>();
|
|
|
|
protected override bool StartHidden => true;
|
|
|
|
private Drawable targetScreen = null!;
|
|
|
|
private OsuTextFlowContainer headerText = null!;
|
|
|
|
private Bindable<Skin> currentSkin = null!;
|
|
|
|
[Resolved]
|
|
private OsuGame? game { get; set; }
|
|
|
|
[Resolved]
|
|
private SkinManager skins { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private OsuColour colours { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private RealmAccess realm { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private EditorClipboard clipboard { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
|
|
|
[Cached]
|
|
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
|
|
|
private readonly Bindable<SkinComponentsContainerLookup?> selectedTarget = new Bindable<SkinComponentsContainerLookup?>();
|
|
|
|
private bool hasBegunMutating;
|
|
|
|
private Container? content;
|
|
|
|
private EditorSidebar componentsSidebar = null!;
|
|
private EditorSidebar settingsSidebar = null!;
|
|
|
|
private SkinEditorChangeHandler? changeHandler;
|
|
|
|
private EditorMenuItem undoMenuItem = null!;
|
|
private EditorMenuItem redoMenuItem = null!;
|
|
|
|
private EditorMenuItem cutMenuItem = null!;
|
|
private EditorMenuItem copyMenuItem = null!;
|
|
private EditorMenuItem cloneMenuItem = null!;
|
|
private EditorMenuItem pasteMenuItem = null!;
|
|
|
|
private readonly BindableWithCurrent<bool> canCut = new BindableWithCurrent<bool>();
|
|
private readonly BindableWithCurrent<bool> canCopy = new BindableWithCurrent<bool>();
|
|
private readonly BindableWithCurrent<bool> canPaste = new BindableWithCurrent<bool>();
|
|
|
|
[Resolved]
|
|
private OnScreenDisplay? onScreenDisplay { get; set; }
|
|
|
|
[Resolved]
|
|
private IDialogOverlay? dialogOverlay { get; set; }
|
|
|
|
public SkinEditor()
|
|
{
|
|
}
|
|
|
|
public SkinEditor(Drawable targetScreen)
|
|
{
|
|
UpdateTargetScreen(targetScreen);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
InternalChild = new OsuContextMenuContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
RowDimensions = new[]
|
|
{
|
|
new Dimension(GridSizeMode.AutoSize),
|
|
new Dimension(GridSizeMode.AutoSize),
|
|
new Dimension(),
|
|
},
|
|
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
Name = @"Menu container",
|
|
RelativeSizeAxes = Axes.X,
|
|
Depth = float.MinValue,
|
|
Height = MENU_HEIGHT,
|
|
Children = new Drawable[]
|
|
{
|
|
new EditorMenuBar
|
|
{
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Items = new[]
|
|
{
|
|
new MenuItem(CommonStrings.MenuBarFile)
|
|
{
|
|
Items = new[]
|
|
{
|
|
new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
|
|
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))),
|
|
new EditorMenuItemSpacer(),
|
|
new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
|
|
},
|
|
},
|
|
new MenuItem(CommonStrings.MenuBarEdit)
|
|
{
|
|
Items = new[]
|
|
{
|
|
undoMenuItem = new EditorMenuItem(CommonStrings.Undo, MenuItemType.Standard, Undo),
|
|
redoMenuItem = new EditorMenuItem(CommonStrings.Redo, MenuItemType.Standard, Redo),
|
|
new EditorMenuItemSpacer(),
|
|
cutMenuItem = new EditorMenuItem(CommonStrings.Cut, MenuItemType.Standard, Cut),
|
|
copyMenuItem = new EditorMenuItem(CommonStrings.Copy, MenuItemType.Standard, Copy),
|
|
pasteMenuItem = new EditorMenuItem(CommonStrings.Paste, MenuItemType.Standard, Paste),
|
|
cloneMenuItem = new EditorMenuItem(CommonStrings.Clone, MenuItemType.Standard, Clone),
|
|
}
|
|
},
|
|
}
|
|
},
|
|
headerText = new OsuTextFlowContainer
|
|
{
|
|
TextAnchor = Anchor.TopRight,
|
|
Padding = new MarginPadding(5),
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
AutoSizeAxes = Axes.X,
|
|
RelativeSizeAxes = Axes.Y,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
new Drawable[]
|
|
{
|
|
new SkinEditorSceneLibrary
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
},
|
|
},
|
|
new Drawable[]
|
|
{
|
|
new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
ColumnDimensions = new[]
|
|
{
|
|
new Dimension(GridSizeMode.AutoSize),
|
|
new Dimension(),
|
|
new Dimension(GridSizeMode.AutoSize),
|
|
},
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
componentsSidebar = new EditorSidebar(),
|
|
content = new Container
|
|
{
|
|
Depth = float.MaxValue,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
settingsSidebar = new EditorSidebar(),
|
|
}
|
|
}
|
|
}
|
|
},
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
canCut.Current.BindValueChanged(cut => cutMenuItem.Action.Disabled = !cut.NewValue, true);
|
|
canCopy.Current.BindValueChanged(copy =>
|
|
{
|
|
copyMenuItem.Action.Disabled = !copy.NewValue;
|
|
cloneMenuItem.Action.Disabled = !copy.NewValue;
|
|
}, true);
|
|
canPaste.Current.BindValueChanged(paste => pasteMenuItem.Action.Disabled = !paste.NewValue, true);
|
|
|
|
SelectedComponents.BindCollectionChanged((_, _) =>
|
|
{
|
|
canCopy.Value = canCut.Value = SelectedComponents.Any();
|
|
}, true);
|
|
|
|
clipboard.Content.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true);
|
|
|
|
Show();
|
|
|
|
game?.RegisterImportHandler(this);
|
|
|
|
// as long as the skin editor is loaded, let's make sure we can modify the current skin.
|
|
currentSkin = skins.CurrentSkin.GetBoundCopy();
|
|
|
|
// schedule ensures this only happens when the skin editor is visible.
|
|
// also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types).
|
|
// probably something which will be factored out in a future database refactor so not too concerning for now.
|
|
currentSkin.BindValueChanged(_ =>
|
|
{
|
|
hasBegunMutating = false;
|
|
Scheduler.AddOnce(skinChanged);
|
|
}, true);
|
|
|
|
SelectedComponents.BindCollectionChanged((_, _) => Scheduler.AddOnce(populateSettings), true);
|
|
|
|
selectedTarget.BindValueChanged(targetChanged, true);
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
|
|
{
|
|
switch (e.Action)
|
|
{
|
|
case PlatformAction.Cut:
|
|
Cut();
|
|
return true;
|
|
|
|
case PlatformAction.Copy:
|
|
Copy();
|
|
return true;
|
|
|
|
case PlatformAction.Paste:
|
|
Paste();
|
|
return true;
|
|
|
|
case PlatformAction.Undo:
|
|
Undo();
|
|
return true;
|
|
|
|
case PlatformAction.Redo:
|
|
Redo();
|
|
return true;
|
|
|
|
case PlatformAction.Save:
|
|
if (e.Repeat)
|
|
return false;
|
|
|
|
Save();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
|
|
{
|
|
}
|
|
|
|
public void UpdateTargetScreen(Drawable targetScreen)
|
|
{
|
|
this.targetScreen = targetScreen;
|
|
|
|
changeHandler?.Dispose();
|
|
|
|
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
|
|
if (content?.Child is SkinBlueprintContainer)
|
|
content.Clear();
|
|
|
|
Scheduler.AddOnce(loadBlueprintContainer);
|
|
Scheduler.AddOnce(populateSettings);
|
|
|
|
void loadBlueprintContainer()
|
|
{
|
|
selectedTarget.Default = getFirstTarget()?.Lookup;
|
|
|
|
if (!availableTargets.Any(t => t.Lookup.Equals(selectedTarget.Value)))
|
|
selectedTarget.SetDefault();
|
|
}
|
|
}
|
|
|
|
private void targetChanged(ValueChangedEvent<SkinComponentsContainerLookup?> target)
|
|
{
|
|
foreach (var toolbox in componentsSidebar.OfType<SkinComponentToolbox>())
|
|
toolbox.Expire();
|
|
|
|
componentsSidebar.Clear();
|
|
SelectedComponents.Clear();
|
|
|
|
Debug.Assert(content != null);
|
|
|
|
var skinComponentsContainer = getTarget(target.NewValue);
|
|
|
|
if (target.NewValue == null || skinComponentsContainer == null)
|
|
{
|
|
content.Child = new NonSkinnableScreenPlaceholder();
|
|
return;
|
|
}
|
|
|
|
changeHandler = new SkinEditorChangeHandler(skinComponentsContainer);
|
|
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
|
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
|
|
|
content.Child = new SkinBlueprintContainer(skinComponentsContainer);
|
|
|
|
componentsSidebar.Children = new[]
|
|
{
|
|
new EditorSidebarSection("Current working layer")
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new SettingsDropdown<SkinComponentsContainerLookup?>
|
|
{
|
|
Items = availableTargets.Select(t => t.Lookup),
|
|
Current = selectedTarget,
|
|
}
|
|
}
|
|
},
|
|
};
|
|
|
|
// If the new target has a ruleset, let's show ruleset-specific items at the top, and the rest below.
|
|
if (target.NewValue.Ruleset != null)
|
|
{
|
|
componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer)
|
|
{
|
|
RequestPlacement = requestPlacement
|
|
});
|
|
}
|
|
|
|
// Remove the ruleset from the lookup to get base components.
|
|
componentsSidebar.Add(new SkinComponentToolbox(getTarget(new SkinComponentsContainerLookup(target.NewValue.Target)))
|
|
{
|
|
RequestPlacement = requestPlacement
|
|
});
|
|
|
|
void requestPlacement(Type type)
|
|
{
|
|
if (!(Activator.CreateInstance(type) is ISerialisableDrawable component))
|
|
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISerialisableDrawable)}.");
|
|
|
|
SelectedComponents.Clear();
|
|
placeComponent(component);
|
|
}
|
|
}
|
|
|
|
private void skinChanged()
|
|
{
|
|
headerText.Clear();
|
|
|
|
headerText.AddParagraph(SkinEditorStrings.SkinEditor, cp => cp.Font = OsuFont.Default.With(size: 16));
|
|
headerText.NewParagraph();
|
|
headerText.AddText(SkinEditorStrings.CurrentlyEditing, cp =>
|
|
{
|
|
cp.Font = OsuFont.Default.With(size: 12);
|
|
cp.Colour = colours.Yellow;
|
|
});
|
|
|
|
headerText.AddText($" {currentSkin.Value.SkinInfo}", cp =>
|
|
{
|
|
cp.Font = OsuFont.Default.With(size: 12, weight: FontWeight.Bold);
|
|
cp.Colour = colours.Yellow;
|
|
});
|
|
|
|
skins.EnsureMutableSkin();
|
|
hasBegunMutating = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to place a given component in the current target. If successful, the new component will be added to <see cref="SelectedComponents"/>.
|
|
/// </summary>
|
|
/// <param name="component">The component to be placed.</param>
|
|
/// <param name="applyDefaults">Whether to apply default anchor / origin / position values.</param>
|
|
/// <returns>Whether placement succeeded. Could fail if no target is available, or if the current target has missing dependency requirements for the component.</returns>
|
|
private bool placeComponent(ISerialisableDrawable component, bool applyDefaults = true)
|
|
{
|
|
var targetContainer = getTarget(selectedTarget.Value);
|
|
|
|
if (targetContainer == null)
|
|
return false;
|
|
|
|
var drawableComponent = (Drawable)component;
|
|
|
|
if (applyDefaults)
|
|
{
|
|
// give newly added components a sane starting location.
|
|
drawableComponent.Origin = Anchor.TopCentre;
|
|
drawableComponent.Anchor = Anchor.TopCentre;
|
|
drawableComponent.Y = targetContainer.DrawSize.Y / 2;
|
|
}
|
|
|
|
try
|
|
{
|
|
targetContainer.Add(component);
|
|
}
|
|
catch
|
|
{
|
|
// May fail if dependencies are not available, for instance.
|
|
return false;
|
|
}
|
|
|
|
SelectedComponents.Add(component);
|
|
return true;
|
|
}
|
|
|
|
private void populateSettings()
|
|
{
|
|
settingsSidebar.Clear();
|
|
|
|
foreach (var component in SelectedComponents.OfType<Drawable>())
|
|
settingsSidebar.Add(new SkinSettingsToolbox(component));
|
|
}
|
|
|
|
private IEnumerable<SkinComponentsContainer> availableTargets => targetScreen.ChildrenOfType<SkinComponentsContainer>();
|
|
|
|
private SkinComponentsContainer? getFirstTarget() => availableTargets.FirstOrDefault();
|
|
|
|
private SkinComponentsContainer? getTarget(SkinComponentsContainerLookup? target)
|
|
{
|
|
return availableTargets.FirstOrDefault(c => c.Lookup.Equals(target));
|
|
}
|
|
|
|
private void revert()
|
|
{
|
|
SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
|
|
|
|
foreach (var t in targetContainers)
|
|
{
|
|
currentSkin.Value.ResetDrawableTarget(t);
|
|
|
|
// add back default components
|
|
getTarget(t.Lookup)?.Reload();
|
|
}
|
|
}
|
|
|
|
protected void Cut()
|
|
{
|
|
Copy();
|
|
DeleteItems(SelectedComponents.ToArray());
|
|
}
|
|
|
|
protected void Copy()
|
|
{
|
|
clipboard.Content.Value = JsonConvert.SerializeObject(SelectedComponents.Cast<Drawable>().Select(s => s.CreateSerialisedInfo()).ToArray());
|
|
}
|
|
|
|
protected void Clone()
|
|
{
|
|
// Avoid attempting to clone if copying is not available (as it may result in pasting something unexpected).
|
|
if (!canCopy.Value)
|
|
return;
|
|
|
|
Copy();
|
|
Paste();
|
|
}
|
|
|
|
protected void Paste()
|
|
{
|
|
changeHandler?.BeginChange();
|
|
|
|
var drawableInfo = JsonConvert.DeserializeObject<SerialisedDrawableInfo[]>(clipboard.Content.Value);
|
|
|
|
if (drawableInfo == null)
|
|
return;
|
|
|
|
var instances = drawableInfo.Select(d => d.CreateInstance())
|
|
.OfType<ISerialisableDrawable>()
|
|
.ToArray();
|
|
|
|
SelectedComponents.Clear();
|
|
|
|
foreach (var i in instances)
|
|
placeComponent(i, false);
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
protected void Undo() => changeHandler?.RestoreState(-1);
|
|
|
|
protected void Redo() => changeHandler?.RestoreState(1);
|
|
|
|
public void Save(bool userTriggered = true)
|
|
{
|
|
if (!hasBegunMutating)
|
|
return;
|
|
|
|
SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
|
|
|
|
foreach (var t in targetContainers)
|
|
currentSkin.Value.UpdateDrawableTarget(t);
|
|
|
|
// In the case the save was user triggered, always show the save message to make them feel confident.
|
|
if (skins.Save(skins.CurrentSkin.Value) || userTriggered)
|
|
onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString() ?? "Unknown"));
|
|
}
|
|
|
|
protected override bool OnHover(HoverEvent e) => true;
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
|
|
|
public override void Hide()
|
|
{
|
|
base.Hide();
|
|
SelectedComponents.Clear();
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
|
|
}
|
|
|
|
public void DeleteItems(ISerialisableDrawable[] items)
|
|
{
|
|
changeHandler?.BeginChange();
|
|
|
|
foreach (var item in items)
|
|
availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item, true);
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
public void BringSelectionToFront()
|
|
{
|
|
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
|
|
return;
|
|
|
|
changeHandler?.BeginChange();
|
|
|
|
// Iterating by target components order ensures we maintain the same order across selected components, regardless
|
|
// of the order they were selected in.
|
|
foreach (var d in target.Components.ToArray())
|
|
{
|
|
if (!SelectedComponents.Contains(d))
|
|
continue;
|
|
|
|
target.Remove(d, false);
|
|
|
|
// Selection would be reset by the remove.
|
|
SelectedComponents.Add(d);
|
|
target.Add(d);
|
|
}
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
public void SendSelectionToBack()
|
|
{
|
|
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
|
|
return;
|
|
|
|
changeHandler?.BeginChange();
|
|
|
|
foreach (var d in target.Components.ToArray())
|
|
{
|
|
if (SelectedComponents.Contains(d))
|
|
continue;
|
|
|
|
target.Remove(d, false);
|
|
target.Add(d);
|
|
}
|
|
|
|
changeHandler?.EndChange();
|
|
}
|
|
|
|
#region Drag & drop import handling
|
|
|
|
public Task Import(params string[] paths)
|
|
{
|
|
Schedule(() =>
|
|
{
|
|
var file = new FileInfo(paths.First());
|
|
|
|
// import to skin
|
|
currentSkin.Value.SkinInfo.PerformWrite(skinInfo =>
|
|
{
|
|
using (var contents = file.OpenRead())
|
|
skins.AddFile(skinInfo, contents, file.Name);
|
|
});
|
|
|
|
// Even though we are 100% on an update thread, we need to wait for realm callbacks to fire (to correctly invalidate caches in RealmBackedResourceStore).
|
|
// See https://github.com/realm/realm-dotnet/discussions/2634#discussioncomment-2483573 for further discussion.
|
|
// This is the best we can do for now.
|
|
realm.Run(r => r.Refresh());
|
|
|
|
var skinnableTarget = getFirstTarget();
|
|
|
|
// Import still should happen for now, even if not placeable (as it allows a user to import skin resources that would apply to legacy gameplay skins).
|
|
if (skinnableTarget == null)
|
|
return;
|
|
|
|
// place component
|
|
var sprite = new SkinnableSprite
|
|
{
|
|
SpriteName = { Value = file.Name },
|
|
Origin = Anchor.Centre,
|
|
Position = skinnableTarget.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
|
|
};
|
|
|
|
SelectedComponents.Clear();
|
|
placeComponent(sprite, false);
|
|
|
|
SkinSelectionHandler.ApplyClosestAnchor(sprite);
|
|
});
|
|
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
Task ICanAcceptFiles.Import(ImportTask[] tasks, ImportParameters parameters) => throw new NotImplementedException();
|
|
|
|
public IEnumerable<string> HandledExtensions => new[] { ".jpg", ".jpeg", ".png" };
|
|
|
|
#endregion
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
game?.UnregisterImportHandler(this);
|
|
}
|
|
|
|
private partial class SkinEditorToast : Toast
|
|
{
|
|
public SkinEditorToast(LocalisableString value, string skinDisplayName)
|
|
: base(SkinSettingsStrings.SkinLayoutEditor, value, skinDisplayName)
|
|
{
|
|
}
|
|
}
|
|
|
|
public partial class RevertConfirmDialog : DangerousActionDialog
|
|
{
|
|
public RevertConfirmDialog(Action revert)
|
|
{
|
|
HeaderText = CommonStrings.RevertToDefault;
|
|
BodyText = SkinEditorStrings.RevertToDefaultDescription;
|
|
DangerousAction = revert;
|
|
}
|
|
}
|
|
|
|
#region Delegation of IEditorChangeHandler
|
|
|
|
public event Action? OnStateChange
|
|
{
|
|
add => throw new NotImplementedException();
|
|
remove => throw new NotImplementedException();
|
|
}
|
|
|
|
private IEditorChangeHandler? beginChangeHandler;
|
|
|
|
public void BeginChange()
|
|
{
|
|
// Change handler may change between begin and end, which can cause unbalanced operations.
|
|
// Let's track the one that was used when beginning the change so we can call EndChange on it specifically.
|
|
(beginChangeHandler = changeHandler)?.BeginChange();
|
|
}
|
|
|
|
public void EndChange() => beginChangeHandler?.EndChange();
|
|
public void SaveState() => changeHandler?.SaveState();
|
|
|
|
#endregion
|
|
}
|
|
}
|