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osu-lazer/osu.Game/Graphics/StreamColour.cs
2019-05-13 17:14:52 +09:00

44 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Colour;
using System.Collections.Generic;
using osuTK.Graphics;
namespace osu.Game.Graphics
{
public class StreamColour
{
public static readonly Color4 STABLE = new Color4(102, 204, 255, 255);
public static readonly Color4 STABLEFALLBACK = new Color4(34, 153, 187, 255);
public static readonly Color4 BETA = new Color4(255, 221, 85, 255);
public static readonly Color4 CUTTINGEDGE = new Color4(238, 170, 0, 255);
public static readonly Color4 LAZER = new Color4(237, 18, 33, 255);
public static readonly Color4 WEB = new Color4(136, 102, 238, 255);
private static readonly Dictionary<string, ColourInfo> colours = new Dictionary<string, ColourInfo>
{
{ "stable40", STABLE },
{ "Stable", STABLE },
{ "stable", STABLEFALLBACK },
{ "Stable Fallback", STABLEFALLBACK },
{ "beta40", BETA },
{ "Beta", BETA },
{ "cuttingedge", CUTTINGEDGE },
{ "Cutting Edge", CUTTINGEDGE },
{ "lazer", LAZER },
{ "Lazer", LAZER },
{ "web", WEB },
};
public static ColourInfo FromStreamName(string name)
{
if (!string.IsNullOrEmpty(name))
if (colours.TryGetValue(name, out ColourInfo colour))
return colour;
return new Color4(0, 0, 0, 255);
}
}
}