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osu-lazer/osu.Game.Tournament/Screens/Setup/ActionableInfo.cs
2021-01-11 15:47:27 +09:00

73 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Setup
{
internal class ActionableInfo : LabelledDrawable<Drawable>
{
protected OsuButton Button;
public ActionableInfo()
: base(true)
{
}
public string ButtonText
{
set => Button.Text = value;
}
public string Value
{
set => valueText.Text = value;
}
public bool Failing
{
set => valueText.Colour = value ? Color4.Red : Color4.White;
}
public Action Action;
private TournamentSpriteText valueText;
protected FillFlowContainer FlowContainer;
protected override Drawable CreateComponent() => new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
valueText = new TournamentSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
FlowContainer = new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
Button = new TriangleButton
{
Size = new Vector2(100, 40),
Action = () => Action?.Invoke()
}
}
}
}
};
}
}