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osu-lazer/osu.Game/Overlays/MedalSplash/DrawableMedal.cs
Dean Herbert f149a66a4d Use LargeTextureStore for all online texture retrieval
Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885.
2018-09-09 02:45:37 +09:00

197 lines
6.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
namespace osu.Game.Overlays.MedalSplash
{
public class DrawableMedal : Container, IStateful<DisplayState>
{
private const float scale_when_unlocked = 0.76f;
private const float scale_when_full = 0.6f;
public event Action<DisplayState> StateChanged;
private readonly Medal medal;
private readonly Container medalContainer;
private readonly Sprite medalSprite, medalGlow;
private readonly OsuSpriteText unlocked, name;
private readonly TextFlowContainer description;
private DisplayState state;
public DrawableMedal(Medal medal)
{
this.medal = medal;
Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2);
FillFlowContainer infoFlow;
Children = new Drawable[]
{
medalContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Alpha = 0f,
Children = new Drawable[]
{
medalSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.81f),
},
medalGlow = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
},
},
unlocked = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Medal Unlocked".ToUpperInvariant(),
TextSize = 24,
Font = @"Exo2.0-Light",
Alpha = 0f,
Scale = new Vector2(1f / scale_when_unlocked),
},
infoFlow = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.6f,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0f, 5f),
Children = new Drawable[]
{
name = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = medal.Name,
TextSize = 20,
Font = @"Exo2.0-Bold",
Alpha = 0f,
Scale = new Vector2(1f / scale_when_full),
},
description = new OsuTextFlowContainer
{
TextAnchor = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Alpha = 0f,
Scale = new Vector2(1f / scale_when_full),
},
},
},
};
description.AddText(medal.Description, s =>
{
s.Anchor = Anchor.TopCentre;
s.Origin = Anchor.TopCentre;
s.TextSize = 16;
});
medalContainer.OnLoadComplete = d =>
{
unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, TextureStore textures, LargeTextureStore largeTextures)
{
medalSprite.Texture = largeTextures.Get(medal.ImageUrl);
medalGlow.Texture = textures.Get(@"MedalSplash/medal-glow");
description.Colour = colours.BlueLight;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
public DisplayState State
{
get { return state; }
set
{
if (state == value) return;
state = value;
updateState();
StateChanged?.Invoke(State);
}
}
private void updateState()
{
if (!IsLoaded) return;
const double duration = 900;
switch (state)
{
case DisplayState.None:
medalContainer.ScaleTo(0);
break;
case DisplayState.Icon:
medalContainer
.FadeIn(duration)
.ScaleTo(1, duration, Easing.OutElastic);
break;
case DisplayState.MedalUnlocked:
medalContainer
.FadeTo(1)
.ScaleTo(1);
this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo);
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, Easing.OutExpo);
unlocked.FadeInFromZero(duration);
break;
case DisplayState.Full:
medalContainer
.FadeTo(1)
.ScaleTo(1);
this.ScaleTo(scale_when_full, duration, Easing.OutExpo);
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
unlocked.Show();
name.FadeInFromZero(duration + 100);
description.FadeInFromZero(duration * 2);
break;
}
}
}
public enum DisplayState
{
None,
Icon,
MedalUnlocked,
Full,
}
}