mirror of
https://github.com/ppy/osu.git
synced 2025-03-11 07:57:18 +08:00
Apparently useful in modding workflows when you want to test out a few different variants of a thing. Re-uses `Ctrl-L` binding from stable. Some folks may argue that the dialog makes the hotkey pointless, but I really do want to protect users from accidental data loss, and also if you want to power through it quickly, you can hit the 1 key when the dialog shows, which will bypass the hold-to-activate period (which wasn't intentional, but so many people want a bypass at this point that we're probably keeping that behaviour for power users).
35 lines
988 B
C#
35 lines
988 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Overlays.Dialog;
|
|
using osu.Game.Localisation;
|
|
|
|
namespace osu.Game.Screens.Edit
|
|
{
|
|
public partial class SaveAndReloadEditorDialog : PopupDialog
|
|
{
|
|
public SaveAndReloadEditorDialog(Action reload, Action cancel)
|
|
{
|
|
HeaderText = EditorDialogsStrings.EditorReloadDialogHeader;
|
|
|
|
Icon = FontAwesome.Solid.Sync;
|
|
|
|
Buttons = new PopupDialogButton[]
|
|
{
|
|
new PopupDialogOkButton
|
|
{
|
|
Text = DialogStrings.Confirm,
|
|
Action = reload
|
|
},
|
|
new PopupDialogCancelButton
|
|
{
|
|
Text = DialogStrings.Cancel,
|
|
Action = cancel
|
|
}
|
|
};
|
|
}
|
|
}
|
|
}
|