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84 lines
3.1 KiB
C#
84 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneDrawableRoom : OsuTestScene
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{
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public TestSceneDrawableRoom()
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{
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Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.9f),
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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createDrawableRoom(new Room
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{
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Name = { Value = "Room 1" },
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Status = { Value = new RoomStatusOpen() },
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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}),
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createDrawableRoom(new Room
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{
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Name = { Value = "Room 2" },
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Status = { Value = new RoomStatusPlaying() },
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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}),
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createDrawableRoom(new Room
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{
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Name = { Value = "Room 3" },
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Status = { Value = new RoomStatusEnded() },
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EndDate = { Value = DateTimeOffset.Now },
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}),
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createDrawableRoom(new Room
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{
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Name = { Value = "Room 4 (realtime)" },
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Status = { Value = new RoomStatusOpen() },
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Category = { Value = RoomCategory.Realtime },
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}),
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createDrawableRoom(new Room
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{
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Name = { Value = "Room 4 (spotlight)" },
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Status = { Value = new RoomStatusOpen() },
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Category = { Value = RoomCategory.Spotlight },
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}),
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}
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};
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}
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private DrawableRoom createDrawableRoom(Room room)
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{
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room.Host.Value ??= new User { Username = "peppy", Id = 2 };
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if (room.RecentParticipants.Count == 0)
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{
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room.RecentParticipants.AddRange(Enumerable.Range(0, 20).Select(i => new User
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{
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Id = i,
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Username = $"User {i}"
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}));
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}
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var drawableRoom = new DrawableRoom(room) { MatchingFilter = true };
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drawableRoom.Action = () => drawableRoom.State = drawableRoom.State == SelectionState.Selected ? SelectionState.NotSelected : SelectionState.Selected;
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return drawableRoom;
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}
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}
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}
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