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mirror of https://github.com/ppy/osu.git synced 2024-11-06 07:47:25 +08:00
osu-lazer/osu.Game/Rulesets/Difficulty
Samuel Cattini-Schultz 5cd43b3a7f Set default history retention to 0 for Skill and override in StrainSkill
Some skills might not even require history retention, so why waste the allocations?
2021-04-06 11:53:31 +10:00
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Preprocessing Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
Skills Set default history retention to 0 for Skill and override in StrainSkill 2021-04-06 11:53:31 +10:00
Utils Add more descriptive xmldoc for ReverseQueue 2021-04-06 11:30:58 +10:00
DifficultyAttributes.cs Move MaxCombo to base DifficultyAttributes 2020-08-28 19:16:20 +09:00
DifficultyCalculator.cs Refactor Skill.Process() to not require calling base.Process() 2021-04-05 22:14:59 +10:00
PerformanceCalculator.cs Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00