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osu-lazer/osu.Game/Graphics/UserInterface/TernaryStateMenuItem.cs
2022-06-17 16:37:17 +09:00

43 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// An <see cref="OsuMenuItem"/> with three possible states.
/// </summary>
public abstract class TernaryStateMenuItem : StatefulMenuItem<TernaryState>
{
/// <summary>
/// Creates a new <see cref="TernaryStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="nextStateFunction">A function to inform what the next state should be when this item is clicked.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
protected TernaryStateMenuItem(string text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
: base(text, nextStateFunction, type, action)
{
}
public override IconUsage? GetIconForState(TernaryState state)
{
switch (state)
{
case TernaryState.Indeterminate:
return FontAwesome.Solid.DotCircle;
case TernaryState.True:
return FontAwesome.Solid.Check;
}
return null;
}
}
}