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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/SkinnableLighting.cs
2024-07-18 19:07:02 +09:00

49 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
internal partial class SkinnableLighting : SkinnableSprite
{
private DrawableOsuJudgement? targetJudgement;
private JudgementResult? targetResult;
public SkinnableLighting()
: base("lighting")
{
}
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
updateColour();
}
/// <summary>
/// Updates the lighting colour from a given hitobject and result.
/// </summary>
/// <param name="targetJudgement">The <see cref="DrawableHitObject"/> that's been judged.</param>
/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetJudgement"/> was judged with.</param>
public void SetColourFrom(DrawableOsuJudgement targetJudgement, JudgementResult? targetResult)
{
this.targetJudgement = targetJudgement;
this.targetResult = targetResult;
updateColour();
}
private void updateColour()
{
if (targetJudgement == null || targetResult == null)
Colour = Color4.White;
else
Colour = targetResult.IsHit ? targetJudgement.AccentColour : Color4.Transparent;
}
}
}