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osu-lazer/osu.Game/Beatmaps/IBeatSyncProvider.cs
Dean Herbert e6e66c6aef
Remove mention of clock being nullable in IBeatSyncProvider
Co-authored-by: Susko3 <Susko3@protonmail.com>
2023-07-18 13:08:23 +09:00

30 lines
1009 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Provides various data sources which allow for synchronising visuals to a known beat.
/// Primarily intended for use with <see cref="BeatSyncedContainer"/>.
/// </summary>
[Cached]
public interface IBeatSyncProvider : IHasAmplitudes
{
/// <summary>
/// Access any available control points from a beatmap providing beat sync. If <c>null</c>, no current provider is available.
/// </summary>
ControlPointInfo? ControlPoints { get; }
/// <summary>
/// Access a clock currently responsible for providing beat sync.
/// </summary>
IClock Clock { get; }
}
}