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osu-lazer/osu.Game/Overlays/Mods/UserModSelectOverlay.cs
Bartłomiej Dach cab8cf7410
Move mod speed hotkey handler to user mod select overlay
The very base class is the wrong place for it because
`FreeModSelectOverlay` inherits from it, and that one has different
assumptions and rules than "user" selection. In particular, in non-user
selection, more than one rate adjust mod may be active, which breaks the
mod speed hotkey's basic assumptions.
2024-05-24 13:14:06 +02:00

78 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select;
using osu.Game.Utils;
namespace osu.Game.Overlays.Mods
{
public partial class UserModSelectOverlay : ModSelectOverlay
{
private ModSpeedHotkeyHandler modSpeedHotkeyHandler = null!;
public UserModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green)
: base(colourScheme)
{
}
[BackgroundDependencyLoader]
private void load()
{
Add(modSpeedHotkeyHandler = new ModSpeedHotkeyHandler());
}
protected override ModColumn CreateModColumn(ModType modType) => new UserModColumn(modType, false);
protected override IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection)
{
var addedMods = newSelection.Except(oldSelection);
var removedMods = oldSelection.Except(newSelection);
IEnumerable<Mod> modsAfterRemoval = newSelection.Except(removedMods).ToList();
// the preference is that all new mods should override potential incompatible old mods.
// in general that's a bit difficult to compute if more than one mod is added at a time,
// so be conservative and just remove all mods that aren't compatible with any one added mod.
foreach (var addedMod in addedMods)
{
if (!ModUtils.CheckCompatibleSet(modsAfterRemoval.Append(addedMod), out var invalidMods))
modsAfterRemoval = modsAfterRemoval.Except(invalidMods);
modsAfterRemoval = modsAfterRemoval.Append(addedMod).ToList();
}
return modsAfterRemoval.ToList();
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.IncreaseModSpeed:
return modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod));
case GlobalAction.DecreaseModSpeed:
return modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod));
}
return base.OnPressed(e);
}
private partial class UserModColumn : ModColumn
{
public UserModColumn(ModType modType, bool allowIncompatibleSelection)
: base(modType, allowIncompatibleSelection)
{
}
protected override ModPanel CreateModPanel(ModState modState) => new IncompatibilityDisplayingModPanel(modState);
}
}
}