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osu-lazer/osu.Game.Rulesets.Mania/UI/Column.cs
2019-02-28 14:32:57 +09:00

195 lines
6.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private const float column_width = 45;
private const float special_column_width = 70;
/// <summary>
/// The index of this column as part of the whole playfield.
/// </summary>
public readonly int Index;
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
private readonly ColumnBackground background;
private readonly ColumnKeyArea keyArea;
private readonly ColumnHitObjectArea hitObjectArea;
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
public Column(int index)
{
Index = index;
RelativeSizeAxes = Axes.Y;
Width = column_width;
Masking = true;
CornerRadius = 5;
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
Container hitTargetContainer;
InternalChildren = new[]
{
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
hitTargetContainer = new Container
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hitObjectArea = new ColumnHitObjectArea(HitObjectContainer)
{
RelativeSizeAxes = Axes.Both,
},
explosionContainer = new Container
{
Name = "Hit explosions",
RelativeSizeAxes = Axes.Both
}
}
},
keyArea = new ColumnKeyArea
{
RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION,
},
background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(explosionContainer.CreateProxy());
Direction.BindValueChanged(dir =>
{
hitTargetContainer.Padding = new MarginPadding
{
Top = dir.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
};
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}, true);
}
public override Axes RelativeSizeAxes => Axes.Y;
private bool isSpecial;
public bool IsSpecial
{
get => isSpecial;
set
{
if (isSpecial == value)
return;
isSpecial = value;
Width = isSpecial ? special_column_width : column_width;
}
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
background.AccentColour = value;
keyArea.AccentColour = value;
hitObjectArea.AccentColour = value;
}
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
return dependencies;
}
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="hitObject">The DrawableHitObject to add.</param>
public override void Add(DrawableHitObject hitObject)
{
hitObject.AccentColour = AccentColour;
hitObject.OnNewResult += OnNewResult;
HitObjectContainer.Add(hitObject);
}
public override bool Remove(DrawableHitObject h)
{
if (!base.Remove(h))
return false;
h.OnNewResult -= OnNewResult;
return true;
}
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
explosionContainer.Add(new HitExplosion(judgedObject)
{
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
});
}
public bool OnPressed(ManiaAction action)
{
if (action != Action.Value)
return false;
var nextObject =
HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
// fallback to non-alive objects to find next off-screen object
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjectContainer.Objects.LastOrDefault();
nextObject?.PlaySamples();
return true;
}
public bool OnReleased(ManiaAction action) => false;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
}
}