1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 12:47:25 +08:00
osu-lazer/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs
2020-10-13 17:37:33 +09:00

196 lines
5.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Select.Carousel
{
public abstract class DrawableCarouselItem : PoolableDrawable
{
public const float MAX_HEIGHT = 80;
public override bool IsPresent => base.IsPresent || Item?.Visible == true;
public CarouselItem Item
{
get => item;
set
{
if (item == value)
return;
if (item != null)
{
Item.Filtered.ValueChanged -= onStateChange;
Item.State.ValueChanged -= onStateChange;
}
item = value;
if (IsLoaded)
UpdateItem();
}
}
public virtual IEnumerable<DrawableCarouselItem> ChildItems => Enumerable.Empty<DrawableCarouselItem>();
private readonly Container nestedContainer;
protected readonly Container BorderContainer;
private readonly Box hoverLayer;
protected Container<Drawable> Content => nestedContainer;
protected DrawableCarouselItem()
{
Height = MAX_HEIGHT;
RelativeSizeAxes = Axes.X;
Alpha = 0;
InternalChild = BorderContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
BorderColour = new Color4(221, 255, 255, 255),
Children = new Drawable[]
{
nestedContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
hoverLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
},
}
};
}
private SampleChannel sampleHover;
private CarouselItem item;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sampleHover = audio.Samples.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
}
protected override bool OnHover(HoverEvent e)
{
sampleHover?.Play();
hoverLayer.FadeIn(100, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverLayer.FadeOut(1000, Easing.OutQuint);
base.OnHoverLost(e);
}
public void SetMultiplicativeAlpha(float alpha) => BorderContainer.Alpha = alpha;
protected override void LoadComplete()
{
base.LoadComplete();
UpdateItem();
}
protected virtual void UpdateItem()
{
if (item == null)
return;
Scheduler.AddOnce(ApplyState);
Item.Filtered.ValueChanged += onStateChange;
Item.State.ValueChanged += onStateChange;
}
private void onStateChange(ValueChangedEvent<CarouselItemState> obj) => Scheduler.AddOnce(ApplyState);
private void onStateChange(ValueChangedEvent<bool> _) => Scheduler.AddOnce(ApplyState);
protected virtual void ApplyState()
{
Debug.Assert(Item != null);
switch (Item.State.Value)
{
case CarouselItemState.NotSelected:
Deselected();
break;
case CarouselItemState.Selected:
Selected();
break;
}
if (!Item.Visible)
this.FadeOut(300, Easing.OutQuint);
else
this.FadeIn(250);
}
protected virtual void Selected()
{
Debug.Assert(Item != null);
Item.State.Value = CarouselItemState.Selected;
BorderContainer.BorderThickness = 2.5f;
BorderContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
Radius = 20,
Roundness = 10,
};
}
protected virtual void Deselected()
{
Item.State.Value = CarouselItemState.NotSelected;
BorderContainer.BorderThickness = 0;
BorderContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(1),
Radius = 10,
Colour = Color4.Black.Opacity(100),
};
}
protected override bool OnClick(ClickEvent e)
{
Item.State.Value = CarouselItemState.Selected;
return true;
}
}
}