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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Beatmaps;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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namespace osu.Game.Modes.Osu.UI
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{
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public class OsuHitRenderer : HitRenderer<OsuHitObject>
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{
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public OsuHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override IBeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
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protected override IBeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
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protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
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protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
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protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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{
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var circle = h as HitCircle;
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if (circle != null)
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return new DrawableHitCircle(circle);
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var slider = h as Slider;
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if (slider != null)
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return new DrawableSlider(slider);
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var spinner = h as Spinner;
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if (spinner != null)
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return new DrawableSpinner(spinner);
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return null;
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}
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}
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}
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