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65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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public abstract class ModSandboxTestScene : PlayerTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ModSandboxTestScene)
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};
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protected ModSandboxTestScene(Ruleset ruleset)
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: base(ruleset)
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{
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}
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private ModTestCaseData currentTest;
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public override void SetUpSteps()
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{
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foreach (var testCase in CreateTestCases())
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{
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AddStep("set test case", () => currentTest = testCase);
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base.SetUpSteps();
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}
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTest.Beatmap;
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Append(currentTest.Mod).ToArray();
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if (currentTest.Autoplay)
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{
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// We're simulating an auto-play via a replay so that the auto-play mod does not interfere
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var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, SelectedMods.Value);
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var score = ruleset.GetAutoplayMod().CreateReplayScore(beatmap);
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return new TestReplayPlayer(score, false, false);
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}
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return base.CreatePlayer(ruleset);
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}
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protected abstract ModTestCaseData[] CreateTestCases();
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protected class ModTestCaseData
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{
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public Mod Mod;
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public bool Autoplay;
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public IBeatmap Beatmap;
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}
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}
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}
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