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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs
2023-12-14 20:41:12 +01:00

40 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuHitWindows : HitWindows
{
/// <summary>
/// osu! ruleset has a fixed miss window regardless of difficulty settings.
/// </summary>
public const double MISS_WINDOW = 400;
internal static readonly DifficultyRange[] OSU_RANGES =
{
new DifficultyRange(HitResult.Great, 80, 50, 20),
new DifficultyRange(HitResult.Ok, 140, 100, 60),
new DifficultyRange(HitResult.Meh, 200, 150, 100),
new DifficultyRange(HitResult.Miss, MISS_WINDOW, MISS_WINDOW, MISS_WINDOW),
};
public override bool IsHitResultAllowed(HitResult result)
{
switch (result)
{
case HitResult.Great:
case HitResult.Ok:
case HitResult.Meh:
case HitResult.Miss:
return true;
}
return false;
}
protected override DifficultyRange[] GetRanges() => OSU_RANGES;
}
}