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60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Graphics.Containers
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{
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/// <summary>
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/// A container that handles <see cref="Storyboard"/> loading, as well as applies user-specified visual settings to it.
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/// </summary>
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public class StoryboardContainer : UserDimContainer
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{
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private readonly Storyboard storyboard;
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private DrawableStoryboard drawableStoryboard;
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public StoryboardContainer(Storyboard storyboard)
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{
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this.storyboard = storyboard;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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initializeStoryboard(false);
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}
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protected override void LoadComplete()
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{
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ShowStoryboard.ValueChanged += _ => initializeStoryboard(true);
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base.LoadComplete();
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}
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protected override void ApplyFade()
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{
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// Storyboards cannot be blurred, so just hide the storyboard if it gets toggled.
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DimContainer.FadeTo(!ShowStoryboard.Value || UserDimLevel.Value == 1 ? 0 : 1, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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}
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private void initializeStoryboard(bool async)
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{
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if (drawableStoryboard != null)
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return;
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if (!ShowStoryboard.Value)
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return;
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drawableStoryboard = storyboard.CreateDrawable();
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drawableStoryboard.Masking = true;
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if (async)
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LoadComponentAsync(drawableStoryboard, Add);
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else
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Add(drawableStoryboard);
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}
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}
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}
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