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osu-lazer/osu.Game/Screens/Edit/Timing/RowAttributes/EffectRowAttribute.cs
2021-04-19 18:25:20 +09:00

39 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class EffectRowAttribute : RowAttribute
{
private readonly Bindable<bool> kiaiMode;
private readonly Bindable<bool> omitBarLine;
private AttributeText kiaiModeBubble;
private AttributeText omitBarLineBubble;
public EffectRowAttribute(EffectControlPoint effect)
: base(effect, "effect")
{
kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
omitBarLine = effect.OmitFirstBarLineBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.AddRange(new Drawable[]
{
kiaiModeBubble = new AttributeText(Point) { Text = "kiai" },
omitBarLineBubble = new AttributeText(Point) { Text = "no barline" },
});
kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
}
}
}