mirror of
https://github.com/ppy/osu.git
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0a1417bc67
Mostly for quality of reviewing (restores previous order) and more consistency overall.
165 lines
5.7 KiB
C#
165 lines
5.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Setup
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{
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internal class ResourcesSection : SetupSection
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{
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private LabelledTextBox audioTrackTextBox;
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private LabelledTextBox backgroundTextBox;
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public override LocalisableString Title => "Resources";
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[Resolved]
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private MusicController music { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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[Resolved]
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private IBindable<WorkingBeatmap> working { get; set; }
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[Resolved(canBeNull: true)]
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private Editor editor { get; set; }
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[Resolved]
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private SetupScreenHeader header { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Container audioTrackFileChooserContainer = createFileChooserContainer();
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Container backgroundFileChooserContainer = createFileChooserContainer();
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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backgroundTextBox = new FileChooserLabelledTextBox(".jpg", ".jpeg", ".png")
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{
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Label = "Background",
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PlaceholderText = "Click to select a background image",
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Current = { Value = working.Value.Metadata.BackgroundFile },
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Target = backgroundFileChooserContainer,
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TabbableContentContainer = this
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},
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backgroundFileChooserContainer,
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}
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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audioTrackTextBox = new FileChooserLabelledTextBox(".mp3", ".ogg")
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{
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Label = "Audio Track",
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PlaceholderText = "Click to select a track",
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Current = { Value = working.Value.Metadata.AudioFile },
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Target = audioTrackFileChooserContainer,
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TabbableContentContainer = this
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},
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audioTrackFileChooserContainer,
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}
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}
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};
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backgroundTextBox.Current.BindValueChanged(backgroundChanged);
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audioTrackTextBox.Current.BindValueChanged(audioTrackChanged);
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}
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private static Container createFileChooserContainer() =>
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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};
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public bool ChangeBackgroundImage(string path)
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{
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var info = new FileInfo(path);
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if (!info.Exists)
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return false;
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var set = working.Value.BeatmapSetInfo;
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// remove the previous background for now.
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// in the future we probably want to check if this is being used elsewhere (other difficulties?)
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var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.BackgroundFile);
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using (var stream = info.OpenRead())
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{
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if (oldFile != null)
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beatmaps.ReplaceFile(set, oldFile, stream, info.Name);
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else
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beatmaps.AddFile(set, stream, info.Name);
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}
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working.Value.Metadata.BackgroundFile = info.Name;
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header.Background.UpdateBackground();
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return true;
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}
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public bool ChangeAudioTrack(string path)
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{
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var info = new FileInfo(path);
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if (!info.Exists)
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return false;
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var set = working.Value.BeatmapSetInfo;
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// remove the previous audio track for now.
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// in the future we probably want to check if this is being used elsewhere (other difficulties?)
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var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.AudioFile);
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using (var stream = info.OpenRead())
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{
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if (oldFile != null)
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beatmaps.ReplaceFile(set, oldFile, stream, info.Name);
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else
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beatmaps.AddFile(set, stream, info.Name);
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}
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working.Value.Metadata.AudioFile = info.Name;
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music.ReloadCurrentTrack();
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editor?.UpdateClockSource();
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return true;
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}
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private void backgroundChanged(ValueChangedEvent<string> filePath)
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{
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if (!ChangeBackgroundImage(filePath.NewValue))
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backgroundTextBox.Current.Value = filePath.OldValue;
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}
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private void audioTrackChanged(ValueChangedEvent<string> filePath)
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{
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if (!ChangeAudioTrack(filePath.NewValue))
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audioTrackTextBox.Current.Value = filePath.OldValue;
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}
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}
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}
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