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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public partial class TestSceneEditorComposeRadioButtons : OsuTestScene
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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public TestSceneEditorComposeRadioButtons()
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{
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EditorRadioButtonCollection collection;
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Add(collection = new EditorRadioButtonCollection
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 150,
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Items = new[]
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{
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new RadioButton("Item 1", () => { }),
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new RadioButton("Item 2", () => { }),
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new RadioButton("Item 3", () => { }, () => new SpriteIcon { Icon = FontAwesome.Regular.Angry }),
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new RadioButton("Item 4", () => { }),
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new RadioButton("Item 5", () => { })
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}
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});
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for (int i = 0; i < collection.Items.Count; i++)
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{
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int l = i;
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AddStep($"Select item {l + 1}", () => collection.Items[l].Select());
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AddStep($"Deselect item {l + 1}", () => collection.Items[l].Deselect());
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}
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}
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}
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}
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