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ce17e37c74
Prevents crashes from trying to access features that are not applicable to mobile.
108 lines
4.3 KiB
C#
108 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Skinning;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public class GeneralSettings : SettingsSubsection
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{
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protected override string Header => "General";
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private TriangleButton importBeatmapsButton;
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private TriangleButton importSkinsButton;
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private TriangleButton deleteSkinsButton;
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private TriangleButton deleteBeatmapsButton;
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private TriangleButton restoreButton;
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private TriangleButton undeleteButton;
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay)
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{
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if (beatmaps.SupportsImportFromStable)
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{
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Add(importBeatmapsButton = new SettingsButton
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{
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Text = "Import beatmaps from stable",
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Action = () =>
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{
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importBeatmapsButton.Enabled.Value = false;
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beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importBeatmapsButton.Enabled.Value = true));
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}
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});
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}
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Add(deleteBeatmapsButton = new DangerousSettingsButton
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{
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Text = "Delete ALL beatmaps",
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Action = () =>
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{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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{
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deleteBeatmapsButton.Enabled.Value = false;
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Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteBeatmapsButton.Enabled.Value = true));
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}));
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}
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});
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if (skins.SupportsImportFromStable)
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{
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Add(importSkinsButton = new SettingsButton
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{
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Text = "Import skins from stable",
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Action = () =>
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{
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importSkinsButton.Enabled.Value = false;
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skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importSkinsButton.Enabled.Value = true));
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}
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});
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}
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AddRange(new Drawable[]
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{
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deleteSkinsButton = new DangerousSettingsButton
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{
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Text = "Delete ALL skins",
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Action = () =>
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{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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{
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deleteSkinsButton.Enabled.Value = false;
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Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteSkinsButton.Enabled.Value = true));
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}));
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}
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},
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restoreButton = new SettingsButton
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{
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Text = "Restore all hidden difficulties",
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Action = () =>
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{
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restoreButton.Enabled.Value = false;
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Task.Run(() =>
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{
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foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden).ToList())
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beatmaps.Restore(b);
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}).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true));
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}
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},
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undeleteButton = new SettingsButton
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{
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Text = "Restore all recently deleted beatmaps",
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Action = () =>
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{
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undeleteButton.Enabled.Value = false;
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Task.Run(() => beatmaps.Undelete(beatmaps.QueryBeatmapSets(b => b.DeletePending).ToList())).ContinueWith(t => Schedule(() => undeleteButton.Enabled.Value = true));
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}
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},
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});
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}
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}
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}
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