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osu-lazer/osu.Game/Screens/Multi/RealtimeMultiplayer/Participants/ReadyMark.cs

52 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
{
public class ReadyMark : CompositeDrawable
{
public ReadyMark()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 12),
Text = "ready",
Colour = Color4Extensions.FromHex("#DDFFFF")
},
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.CheckCircle,
Size = new Vector2(12),
Colour = Color4Extensions.FromHex("#AADD00")
}
}
};
}
}
}