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206 lines
5.9 KiB
C#
206 lines
5.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneFrameStabilityContainer : OsuTestScene
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{
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private readonly ManualClock manualClock;
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private readonly Container mainContainer;
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private ClockConsumingChild consumer;
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public TestSceneFrameStabilityContainer()
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{
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Child = mainContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedClock(manualClock = new ManualClock()),
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};
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}
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[Test]
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public void TestLargeJumps()
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{
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seekManualTo(0);
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createStabilityContainer();
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seekManualTo(100000);
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confirmSeek(100000);
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checkFrameCount(6000);
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seekManualTo(0);
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confirmSeek(0);
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checkFrameCount(12000);
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}
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[Test]
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public void TestSmallJumps()
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{
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seekManualTo(0);
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createStabilityContainer();
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seekManualTo(40);
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confirmSeek(40);
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checkFrameCount(3);
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seekManualTo(0);
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confirmSeek(0);
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checkFrameCount(6);
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}
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[Test]
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public void TestSingleFrameJump()
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{
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seekManualTo(0);
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createStabilityContainer();
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seekManualTo(8);
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confirmSeek(8);
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checkFrameCount(1);
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seekManualTo(16);
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confirmSeek(16);
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checkFrameCount(2);
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}
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[Test]
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public void TestInitialSeekWithGameplayStart()
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{
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seekManualTo(1000);
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createStabilityContainer(30000);
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confirmSeek(1000);
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checkFrameCount(0);
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seekManualTo(10000);
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confirmSeek(10000);
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checkFrameCount(1);
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seekManualTo(130000);
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confirmSeek(130000);
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checkFrameCount(6002);
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}
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[Test]
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public void TestInitialSeek()
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{
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seekManualTo(100000);
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createStabilityContainer();
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confirmSeek(100000);
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checkFrameCount(0);
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}
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[Test]
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public void TestRatePreservedWhenTimeNotProgressing()
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{
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AddStep("set manual clock rate", () => manualClock.Rate = 1);
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seekManualTo(5000);
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createStabilityContainer();
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checkRate(1);
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seekManualTo(10000);
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checkRate(1);
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AddWaitStep("wait some", 3);
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checkRate(1);
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seekManualTo(5000);
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checkRate(-1);
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AddWaitStep("wait some", 3);
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checkRate(-1);
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seekManualTo(10000);
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checkRate(1);
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}
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private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () =>
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{
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mainContainer.Child = new FrameStabilityContainer(gameplayStartTime)
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{
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AllowBackwardsSeeks = true,
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}.WithChild(consumer = new ClockConsumingChild());
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});
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private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time);
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private void confirmSeek(double time) => AddUntilStep($"wait for seek to {time}", () => consumer.Clock.CurrentTime, () => Is.EqualTo(time));
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private void checkFrameCount(int frames) =>
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AddAssert($"elapsed frames is {frames}", () => consumer.ElapsedFrames, () => Is.EqualTo(frames));
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private void checkRate(double rate) =>
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AddAssert($"clock rate is {rate}", () => consumer.Clock.Rate, () => Is.EqualTo(rate));
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public partial class ClockConsumingChild : CompositeDrawable
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{
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private readonly OsuSpriteText text;
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private readonly OsuSpriteText text2;
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private readonly OsuSpriteText text3;
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public ClockConsumingChild()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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text2 = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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text3 = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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},
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};
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}
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public int ElapsedFrames;
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protected override void Update()
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{
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base.Update();
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if (Clock.ElapsedFrameTime != 0)
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ElapsedFrames++;
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text.Text = $"current time: {Clock.CurrentTime:F0}";
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if (Clock.ElapsedFrameTime != 0)
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text2.Text = $"last elapsed frame time: {Clock.ElapsedFrameTime:F0}";
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text3.Text = $"total frames: {ElapsedFrames:F0}";
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}
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}
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}
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}
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