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47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens.Edit.Setup;
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namespace osu.Game.Rulesets.Mania.Edit.Setup
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{
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public class ManiaSetupSection : RulesetSetupSection
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{
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private LabelledSwitchButton specialStyle;
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public ManiaSetupSection()
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: base(new ManiaRuleset().RulesetInfo)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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specialStyle = new LabelledSwitchButton
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{
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Label = "Use special (N+1) style",
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Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 5k (4+1) or 8key (7+1) configurations.",
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Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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specialStyle.Current.BindValueChanged(_ => updateBeatmap());
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}
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private void updateBeatmap()
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{
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Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
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}
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}
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}
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