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69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Users
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{
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public abstract class UserActivity
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{
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public abstract string Status { get; }
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public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
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}
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public class UserActivityModding : UserActivity
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{
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public override string Status => "Modding a map";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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}
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public class UserActivityChoosingBeatmap : UserActivity
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{
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public override string Status => "Choosing a beatmap";
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}
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public class UserActivityMultiplayerGame : UserActivity
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{
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public override string Status => "Multiplaying";
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}
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public class UserActivityEditing : UserActivity
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{
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public UserActivityEditing(BeatmapInfo info)
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{
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Beatmap = info;
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}
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public override string Status => @"Editing a beatmap";
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public BeatmapInfo Beatmap { get; }
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}
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public class UserActivitySoloGame : UserActivity
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{
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public UserActivitySoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
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{
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Beatmap = info;
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Ruleset = ruleset;
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}
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public override string Status => @"Solo Game";
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public BeatmapInfo Beatmap { get; }
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public Rulesets.RulesetInfo Ruleset { get; }
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}
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public class UserActivitySpectating : UserActivity
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{
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public override string Status => @"Spectating a game";
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}
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public class UserActivityInLobby : UserActivity
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{
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public override string Status => @"in Multiplayer Lobby";
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}
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}
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