mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:37:42 +08:00
251 lines
10 KiB
C#
251 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.Rooms;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Ranking;
|
|
|
|
namespace osu.Game.Screens.OnlinePlay.Playlists
|
|
{
|
|
public class PlaylistsResultsScreen : ResultsScreen
|
|
{
|
|
private readonly long roomId;
|
|
private readonly PlaylistItem playlistItem;
|
|
|
|
protected LoadingSpinner LeftSpinner { get; private set; }
|
|
protected LoadingSpinner CentreSpinner { get; private set; }
|
|
protected LoadingSpinner RightSpinner { get; private set; }
|
|
|
|
private MultiplayerScores higherScores;
|
|
private MultiplayerScores lowerScores;
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; }
|
|
|
|
public PlaylistsResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, bool allowRetry, bool allowWatchingReplay = true)
|
|
: base(score, allowRetry, allowWatchingReplay)
|
|
{
|
|
this.roomId = roomId;
|
|
this.playlistItem = playlistItem;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
AddInternal(new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Bottom = TwoLayerButton.SIZE_EXTENDED.Y },
|
|
Children = new Drawable[]
|
|
{
|
|
LeftSpinner = new PanelListLoadingSpinner(ScorePanelList)
|
|
{
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
CentreSpinner = new PanelListLoadingSpinner(ScorePanelList)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
State = { Value = Score == null ? Visibility.Visible : Visibility.Hidden },
|
|
},
|
|
RightSpinner = new PanelListLoadingSpinner(ScorePanelList)
|
|
{
|
|
Anchor = Anchor.CentreRight,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
}
|
|
});
|
|
}
|
|
|
|
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
|
|
{
|
|
// This performs two requests:
|
|
// 1. A request to show the user's score (and scores around).
|
|
// 2. If that fails, a request to index the room starting from the highest score.
|
|
|
|
var userScoreReq = new ShowPlaylistUserScoreRequest(roomId, playlistItem.ID, api.LocalUser.Value.Id);
|
|
|
|
userScoreReq.Success += userScore =>
|
|
{
|
|
var allScores = new List<MultiplayerScore> { userScore };
|
|
|
|
if (userScore.ScoresAround?.Higher != null)
|
|
{
|
|
allScores.AddRange(userScore.ScoresAround.Higher.Scores);
|
|
higherScores = userScore.ScoresAround.Higher;
|
|
|
|
Debug.Assert(userScore.Position != null);
|
|
setPositions(higherScores, userScore.Position.Value, -1);
|
|
}
|
|
|
|
if (userScore.ScoresAround?.Lower != null)
|
|
{
|
|
allScores.AddRange(userScore.ScoresAround.Lower.Scores);
|
|
lowerScores = userScore.ScoresAround.Lower;
|
|
|
|
Debug.Assert(userScore.Position != null);
|
|
setPositions(lowerScores, userScore.Position.Value, 1);
|
|
}
|
|
|
|
performSuccessCallback(scoresCallback, allScores);
|
|
};
|
|
|
|
// On failure, fallback to a normal index.
|
|
userScoreReq.Failure += _ => api.Queue(createIndexRequest(scoresCallback));
|
|
|
|
return userScoreReq;
|
|
}
|
|
|
|
protected override APIRequest FetchNextPage(int direction, Action<IEnumerable<ScoreInfo>> scoresCallback)
|
|
{
|
|
Debug.Assert(direction == 1 || direction == -1);
|
|
|
|
MultiplayerScores pivot = direction == -1 ? higherScores : lowerScores;
|
|
|
|
if (pivot?.Cursor == null)
|
|
return null;
|
|
|
|
if (pivot == higherScores)
|
|
LeftSpinner.Show();
|
|
else
|
|
RightSpinner.Show();
|
|
|
|
return createIndexRequest(scoresCallback, pivot);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a <see cref="IndexPlaylistScoresRequest"/> with an optional score pivot.
|
|
/// </summary>
|
|
/// <remarks>Does not queue the request.</remarks>
|
|
/// <param name="scoresCallback">The callback to perform with the resulting scores.</param>
|
|
/// <param name="pivot">An optional score pivot to retrieve scores around. Can be null to retrieve scores from the highest score.</param>
|
|
/// <returns>The indexing <see cref="APIRequest"/>.</returns>
|
|
private APIRequest createIndexRequest(Action<IEnumerable<ScoreInfo>> scoresCallback, [CanBeNull] MultiplayerScores pivot = null)
|
|
{
|
|
var indexReq = pivot != null
|
|
? new IndexPlaylistScoresRequest(roomId, playlistItem.ID, pivot.Cursor, pivot.Params)
|
|
: new IndexPlaylistScoresRequest(roomId, playlistItem.ID);
|
|
|
|
indexReq.Success += r =>
|
|
{
|
|
if (pivot == lowerScores)
|
|
{
|
|
lowerScores = r;
|
|
setPositions(r, pivot, 1);
|
|
}
|
|
else
|
|
{
|
|
higherScores = r;
|
|
setPositions(r, pivot, -1);
|
|
}
|
|
|
|
performSuccessCallback(scoresCallback, r.Scores, r);
|
|
};
|
|
|
|
indexReq.Failure += _ => hideLoadingSpinners(pivot);
|
|
|
|
return indexReq;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Transforms returned <see cref="MultiplayerScores"/> into <see cref="ScoreInfo"/>s, ensure the <see cref="ScorePanelList"/> is put into a sane state, and invokes a given success callback.
|
|
/// </summary>
|
|
/// <param name="callback">The callback to invoke with the final <see cref="ScoreInfo"/>s.</param>
|
|
/// <param name="scores">The <see cref="MultiplayerScore"/>s that were retrieved from <see cref="APIRequest"/>s.</param>
|
|
/// <param name="pivot">An optional pivot around which the scores were retrieved.</param>
|
|
private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null)
|
|
{
|
|
var scoreInfos = new List<ScoreInfo>(scores.Select(s => s.CreateScoreInfo(playlistItem)));
|
|
|
|
// Select a score if we don't already have one selected.
|
|
// Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll).
|
|
if (SelectedScore.Value == null)
|
|
{
|
|
Schedule(() =>
|
|
{
|
|
// Prefer selecting the local user's score, or otherwise default to the first visible score.
|
|
SelectedScore.Value = scoreInfos.FirstOrDefault(s => s.User.Id == api.LocalUser.Value.Id) ?? scoreInfos.FirstOrDefault();
|
|
});
|
|
}
|
|
|
|
// Invoke callback to add the scores. Exclude the user's current score which was added previously.
|
|
callback.Invoke(scoreInfos.Where(s => s.OnlineScoreID != Score?.OnlineScoreID));
|
|
|
|
hideLoadingSpinners(pivot);
|
|
}
|
|
|
|
private void hideLoadingSpinners([CanBeNull] MultiplayerScores pivot = null)
|
|
{
|
|
CentreSpinner.Hide();
|
|
|
|
if (pivot == lowerScores)
|
|
RightSpinner.Hide();
|
|
else if (pivot == higherScores)
|
|
LeftSpinner.Hide();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies positions to all <see cref="MultiplayerScore"/>s referenced to a given pivot.
|
|
/// </summary>
|
|
/// <param name="scores">The <see cref="MultiplayerScores"/> to set positions on.</param>
|
|
/// <param name="pivot">The pivot.</param>
|
|
/// <param name="increment">The amount to increment the pivot position by for each <see cref="MultiplayerScore"/> in <paramref name="scores"/>.</param>
|
|
private void setPositions([NotNull] MultiplayerScores scores, [CanBeNull] MultiplayerScores pivot, int increment)
|
|
=> setPositions(scores, pivot?.Scores[^1].Position ?? 0, increment);
|
|
|
|
/// <summary>
|
|
/// Applies positions to all <see cref="MultiplayerScore"/>s referenced to a given pivot.
|
|
/// </summary>
|
|
/// <param name="scores">The <see cref="MultiplayerScores"/> to set positions on.</param>
|
|
/// <param name="pivotPosition">The pivot position.</param>
|
|
/// <param name="increment">The amount to increment the pivot position by for each <see cref="MultiplayerScore"/> in <paramref name="scores"/>.</param>
|
|
private void setPositions([NotNull] MultiplayerScores scores, int pivotPosition, int increment)
|
|
{
|
|
foreach (var s in scores.Scores)
|
|
{
|
|
pivotPosition += increment;
|
|
s.Position = pivotPosition;
|
|
}
|
|
}
|
|
|
|
private class PanelListLoadingSpinner : LoadingSpinner
|
|
{
|
|
private readonly ScorePanelList list;
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="PanelListLoadingSpinner"/>.
|
|
/// </summary>
|
|
/// <param name="list">The list to track.</param>
|
|
/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
|
|
public PanelListLoadingSpinner(ScorePanelList list, bool withBox = true)
|
|
: base(withBox)
|
|
{
|
|
this.list = list;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
float panelOffset = list.DrawWidth / 2 - ScorePanel.EXPANDED_WIDTH;
|
|
|
|
if ((Anchor & Anchor.x0) > 0)
|
|
X = (float)(panelOffset - list.Current);
|
|
else if ((Anchor & Anchor.x2) > 0)
|
|
X = (float)(list.ScrollableExtent - list.Current - panelOffset);
|
|
}
|
|
}
|
|
}
|
|
}
|