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osu-lazer/osu.Game/Rulesets/Objects/Pooling/PoolableDrawableWithLifetime.cs
ekrctb 5aa522b1c2 Completely delegate DHO lifetime to Entry lifetime
A downside is lifetime update is not caught by LifetimeManagementContainer if used.
2021-04-29 14:38:01 +09:00

111 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Diagnostics;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Pooling;
namespace osu.Game.Rulesets.Objects.Pooling
{
/// <summary>
/// A <see cref="PoolableDrawable"/> that is controlled by <see cref="Entry"/> to implement drawable pooling and replay rewinding.
/// </summary>
/// <typeparam name="TEntry">The <see cref="LifetimeEntry"/> type storing state and controlling this drawable.</typeparam>
public abstract class PoolableDrawableWithLifetime<TEntry> : PoolableDrawable where TEntry : LifetimeEntry
{
/// <summary>
/// The entry holding essential state of this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
/// </summary>
public TEntry? Entry { get; private set; }
/// <summary>
/// Whether <see cref="Entry"/> is applied to this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
/// When an initial entry is specified in the constructor, <see cref="Entry"/> is set but not applied until loading is completed.
/// </summary>
protected bool HasEntryApplied { get; private set; }
public override double LifetimeStart
{
get => Entry?.LifetimeStart ?? double.MinValue;
set
{
if (Entry != null) Entry.LifetimeStart = value;
}
}
public override double LifetimeEnd
{
get => Entry?.LifetimeEnd ?? double.MaxValue;
set
{
if (Entry != null) Entry.LifetimeEnd = value;
}
}
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
protected PoolableDrawableWithLifetime(TEntry? initialEntry = null)
{
Entry = initialEntry;
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
// Apply the initial entry given in the constructor.
if (Entry != null && !HasEntryApplied)
Apply(Entry);
}
/// <summary>
/// Applies a new entry to be represented by this drawable.
/// If there is an existing entry applied, the entry will be replaced.
/// </summary>
public void Apply(TEntry entry)
{
if (HasEntryApplied)
free();
Entry = entry;
OnApply(entry);
HasEntryApplied = true;
}
protected sealed override void FreeAfterUse()
{
base.FreeAfterUse();
// We preserve the existing entry in case we want to move a non-pooled drawable between different parent drawables.
if (HasEntryApplied && IsInPool)
free();
}
/// <summary>
/// Invoked to apply a new entry to this drawable.
/// </summary>
protected virtual void OnApply(TEntry entry)
{
}
/// <summary>
/// Invoked to revert application of the entry to this drawable.
/// </summary>
protected virtual void OnFree(TEntry entry)
{
}
private void free()
{
Debug.Assert(Entry != null && HasEntryApplied);
OnFree(Entry);
Entry = null;
HasEntryApplied = false;
}
}
}