mirror of
https://github.com/ppy/osu.git
synced 2024-12-27 19:02:55 +08:00
218 lines
7.5 KiB
C#
218 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
|
using osu.Game.Rulesets.Osu.Edit;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|
{
|
|
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
|
|
{
|
|
private const float beat_length = 100;
|
|
|
|
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
|
|
|
[Cached(typeof(EditorBeatmap))]
|
|
[Cached(typeof(IBeatSnapProvider))]
|
|
private readonly EditorBeatmap editorBeatmap;
|
|
|
|
[Cached]
|
|
private readonly EditorClock editorClock;
|
|
|
|
[Cached]
|
|
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
|
|
|
[Cached(typeof(IDistanceSnapProvider))]
|
|
private readonly OsuHitObjectComposer snapProvider = new OsuHitObjectComposer(new OsuRuleset())
|
|
{
|
|
// Just used for the snap implementation, so let's hide from vision.
|
|
AlwaysPresent = true,
|
|
Alpha = 0,
|
|
};
|
|
|
|
private OsuDistanceSnapGrid grid;
|
|
|
|
public TestSceneOsuDistanceSnapGrid()
|
|
{
|
|
editorBeatmap = new EditorBeatmap(new OsuBeatmap
|
|
{
|
|
BeatmapInfo =
|
|
{
|
|
Ruleset = new OsuRuleset().RulesetInfo
|
|
}
|
|
});
|
|
|
|
base.Content.Children = new Drawable[]
|
|
{
|
|
editorClock = new EditorClock(editorBeatmap),
|
|
snapProvider,
|
|
Content
|
|
};
|
|
}
|
|
|
|
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
|
|
|
[SetUp]
|
|
public void Setup() => Schedule(() =>
|
|
{
|
|
editorBeatmap.Difficulty.SliderMultiplier = 1;
|
|
editorBeatmap.ControlPointInfo.Clear();
|
|
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
|
|
snapProvider.DistanceSpacingMultiplier.Value = 1;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.SlateGray
|
|
},
|
|
grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
|
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
|
|
};
|
|
});
|
|
|
|
[TestCase(1)]
|
|
[TestCase(2)]
|
|
[TestCase(3)]
|
|
[TestCase(4)]
|
|
[TestCase(6)]
|
|
[TestCase(8)]
|
|
[TestCase(12)]
|
|
[TestCase(16)]
|
|
public void TestBeatDivisor(int divisor)
|
|
{
|
|
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
|
|
}
|
|
|
|
[TestCase(1.0f)]
|
|
[TestCase(2.0f)]
|
|
[TestCase(0.5f)]
|
|
public void TestDistanceSpacing(float multiplier)
|
|
{
|
|
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCursorInCentre()
|
|
{
|
|
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
|
|
assertSnappedDistance(beat_length);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCursorAlmostInCentre()
|
|
{
|
|
AddStep("move mouse to almost centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position) + new Vector2(1)));
|
|
assertSnappedDistance(beat_length);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCursorBeforeMovementPoint()
|
|
{
|
|
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 1.45f)));
|
|
assertSnappedDistance(beat_length);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCursorAfterMovementPoint()
|
|
{
|
|
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 1.55f)));
|
|
assertSnappedDistance(beat_length * 2);
|
|
}
|
|
|
|
[TestCase(0.5f, beat_length * 2)]
|
|
[TestCase(1, beat_length * 2)]
|
|
[TestCase(1.5f, beat_length * 1.5f)]
|
|
[TestCase(2f, beat_length * 2)]
|
|
public void TestDistanceSpacingAdjust(float multiplier, float expectedDistance)
|
|
{
|
|
AddStep($"Set distance spacing to {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
|
|
AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2)));
|
|
|
|
assertSnappedDistance(expectedDistance);
|
|
}
|
|
|
|
[Test]
|
|
public void TestLimitedDistance()
|
|
{
|
|
AddStep("create limited grid", () =>
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.SlateGray
|
|
},
|
|
grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
|
|
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
|
|
};
|
|
});
|
|
|
|
AddStep("move mouse outside grid", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 3f)));
|
|
assertSnappedDistance(beat_length);
|
|
}
|
|
|
|
private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
|
|
{
|
|
Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
|
|
|
|
return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
|
|
});
|
|
|
|
private class SnappingCursorContainer : CompositeDrawable
|
|
{
|
|
public Func<Vector2, Vector2> GetSnapPosition;
|
|
|
|
private readonly Drawable cursor;
|
|
|
|
private InputManager inputManager;
|
|
|
|
public override bool HandlePositionalInput => true;
|
|
|
|
public SnappingCursorContainer()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
InternalChild = cursor = new Circle
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(50),
|
|
Colour = Color4.Red
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
inputManager = GetContainingInputManager();
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
cursor.Position = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position);
|
|
}
|
|
}
|
|
}
|
|
}
|