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osu-lazer/osu.Game/Screens/Select/BeatmapDeleteDialog.cs
2017-08-30 21:12:46 +09:00

55 lines
1.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public class BeatmapDeleteDialog : PopupDialog
{
private BeatmapManager manager;
private readonly Action deleteAction;
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmapManager)
{
manager = beatmapManager;
}
public BeatmapDeleteDialog(BeatmapSetInfo beatmap) : this()
{
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title} (ALL DIFFICULTIES)";
deleteAction = () => manager.Delete(beatmap);
}
public BeatmapDeleteDialog(BeatmapInfo beatmap) : this()
{
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title} [{beatmap.Version}]";
deleteAction = () => manager.Delete(beatmap);
}
public BeatmapDeleteDialog()
{
Icon = FontAwesome.fa_trash_o;
HeaderText = @"Confirm deletion of";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Totally. Delete it.",
Action = () => deleteAction(),
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I didn't mean to!",
},
};
}
}
}