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143 lines
4.9 KiB
C#
143 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneOsuAnalysisContainer : OsuTestScene
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{
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private TestOsuAnalysisContainer analysisContainer;
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = analysisContainer = createAnalysisContainer();
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}
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[Test]
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public void TestHitMarkers()
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{
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AddStep("enable hit markers", () => analysisContainer.AnalysisSettings.HitMarkersEnabled.Value = true);
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AddAssert("hit markers visible", () => analysisContainer.HitMarkersVisible);
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AddStep("disable hit markers", () => analysisContainer.AnalysisSettings.HitMarkersEnabled.Value = false);
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AddAssert("hit markers not visible", () => !analysisContainer.HitMarkersVisible);
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}
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[Test]
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public void TestAimMarker()
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{
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AddStep("enable aim markers", () => analysisContainer.AnalysisSettings.AimMarkersEnabled.Value = true);
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AddAssert("aim markers visible", () => analysisContainer.AimMarkersVisible);
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AddStep("disable aim markers", () => analysisContainer.AnalysisSettings.AimMarkersEnabled.Value = false);
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AddAssert("aim markers not visible", () => !analysisContainer.AimMarkersVisible);
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}
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[Test]
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public void TestAimLines()
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{
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AddStep("enable aim lines", () => analysisContainer.AnalysisSettings.AimLinesEnabled.Value = true);
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AddAssert("aim lines visible", () => analysisContainer.AimLinesVisible);
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AddStep("disable aim lines", () => analysisContainer.AnalysisSettings.AimLinesEnabled.Value = false);
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AddAssert("aim lines not visible", () => !analysisContainer.AimLinesVisible);
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}
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private TestOsuAnalysisContainer createAnalysisContainer()
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{
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var replay = new Replay();
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var ruleset = new OsuRuleset();
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var beatmap = new OsuBeatmap();
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var drawableRuleset = new DrawableOsuRuleset(ruleset, beatmap);
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// Load playfield cursor to avoid errors
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Add(drawableRuleset);
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return new TestOsuAnalysisContainer(replay, drawableRuleset);
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}
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private partial class TestOsuAnalysisContainer : OsuAnalysisContainer
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{
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public TestOsuAnalysisContainer(Replay replay, DrawableRuleset drawableRuleset)
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: base(replay, drawableRuleset)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Replay = fabricateReplay();
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LoadReplay();
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makeReplayLoop();
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}
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private void makeReplayLoop()
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{
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Scheduler.AddDelayed(() =>
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{
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Replay = fabricateReplay();
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HitMarkers.Clear();
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AimMarkers.Clear();
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AimLines.Clear();
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LoadReplay();
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makeReplayLoop();
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}, 15000);
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}
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public bool HitMarkersVisible => HitMarkers.Alpha > 0 && HitMarkers.Entries.Any();
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public bool AimMarkersVisible => AimMarkers.Alpha > 0 && AimMarkers.Entries.Any();
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public bool AimLinesVisible => AimLines.Alpha > 0 && AimLines.Vertices.Count > 1;
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private Replay fabricateReplay()
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{
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var frames = new List<ReplayFrame>();
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var random = new Random();
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int posX = 250;
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int posY = 250;
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bool leftOrRight = false;
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for (int i = 0; i < 1000; i++)
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{
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posX = Math.Clamp(posX + random.Next(-10, 11), 0, 500);
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posY = Math.Clamp(posY + random.Next(-10, 11), 0, 500);
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var actions = new List<OsuAction>();
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if (i % 20 == 0)
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{
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actions.Add(leftOrRight ? OsuAction.LeftButton : OsuAction.RightButton);
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leftOrRight = !leftOrRight;
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}
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frames.Add(new OsuReplayFrame
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{
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Time = Time.Current + i * 15,
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Position = new Vector2(posX, posY),
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Actions = actions
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});
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}
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return new Replay { Frames = frames };
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}
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}
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}
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}
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