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osu-lazer/osu.Game.Tests/Visual/Navigation/TestSceneStartupBeatmapDisplay.cs

55 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapSet;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestSceneStartupBeatmapDisplay : OsuGameTestScene
{
private const int requested_beatmap_id = 75;
private const int requested_beatmap_set_id = 1;
protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { $"osu://b/{requested_beatmap_id}" });
[SetUp]
public void Setup() => Schedule(() =>
{
((DummyAPIAccess)API).HandleRequest = request =>
{
switch (request)
{
case GetBeatmapSetRequest gbr:
var apiBeatmapSet = CreateAPIBeatmapSet();
apiBeatmapSet.OnlineID = requested_beatmap_set_id;
apiBeatmapSet.Beatmaps = apiBeatmapSet.Beatmaps.Append(new APIBeatmap
{
DifficultyName = "Target difficulty",
OnlineID = requested_beatmap_id,
}).ToArray();
gbr.TriggerSuccess(apiBeatmapSet);
return true;
}
return false;
};
});
[Test]
public void TestBeatmapLink()
{
AddUntilStep("Beatmap overlay displayed", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.State.Value == Visibility.Visible);
AddUntilStep("Beatmap overlay showing content", () => Game.ChildrenOfType<BeatmapPicker>().FirstOrDefault()?.Beatmap.Value.OnlineID == requested_beatmap_id);
}
}
}