mirror of
https://github.com/ppy/osu.git
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dbc538abbe
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
200 lines
6.3 KiB
C#
200 lines
6.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarButton : OsuClickableContainer
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{
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public const float WIDTH = Toolbar.HEIGHT * 1.4f;
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public void SetIcon(Drawable icon)
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{
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IconContainer.Icon = icon;
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IconContainer.Show();
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}
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public void SetIcon(FontAwesome icon) => SetIcon(new SpriteIcon
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{
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Size = new Vector2(20),
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Icon = icon
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});
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public FontAwesome Icon
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{
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set { SetIcon(value); }
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}
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public string Text
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{
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get { return DrawableText.Text; }
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set
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{
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DrawableText.Text = value;
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}
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}
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public string TooltipMain
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{
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get { return tooltip1.Text; }
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set
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{
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tooltip1.Text = value;
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}
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}
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public string TooltipSub
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{
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get { return tooltip2.Text; }
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set
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{
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tooltip2.Text = value;
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}
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}
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protected virtual Anchor TooltipAnchor => Anchor.TopLeft;
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protected ConstrainedIconContainer IconContainer;
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protected SpriteText DrawableText;
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protected Box HoverBackground;
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private readonly FillFlowContainer tooltipContainer;
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private readonly SpriteText tooltip1;
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private readonly SpriteText tooltip2;
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protected FillFlowContainer Flow;
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public ToolbarButton() : base(HoverSampleSet.Loud)
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{
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Width = WIDTH;
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RelativeSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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HoverBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(80).Opacity(180),
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Blending = BlendingMode.Additive,
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Alpha = 0,
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},
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Flow = new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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IconContainer = new ConstrainedIconContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(20),
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Alpha = 0,
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},
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DrawableText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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},
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},
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tooltipContainer = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
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Anchor = TooltipAnchor.HasFlag(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight,
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Origin = TooltipAnchor,
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Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5),
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Alpha = 0,
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Children = new[]
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{
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tooltip1 = new OsuSpriteText
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{
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Anchor = TooltipAnchor,
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Origin = TooltipAnchor,
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Shadow = true,
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TextSize = 22,
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Font = @"Exo2.0-Bold",
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},
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tooltip2 = new OsuSpriteText
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{
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Anchor = TooltipAnchor,
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Origin = TooltipAnchor,
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Shadow = true,
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TextSize = 16
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}
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}
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}
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};
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnClick(InputState state)
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{
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HoverBackground.FlashColour(Color4.White.Opacity(100), 500, Easing.OutQuint);
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return base.OnClick(state);
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}
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protected override bool OnHover(InputState state)
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{
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HoverBackground.FadeIn(200);
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tooltipContainer.FadeIn(100);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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HoverBackground.FadeOut(200);
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tooltipContainer.FadeOut(100);
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}
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}
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public class OpaqueBackground : Container
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{
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public OpaqueBackground()
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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MaskingSmoothness = 0;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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};
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(30)
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},
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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ColourLight = OsuColour.Gray(40),
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ColourDark = OsuColour.Gray(20),
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},
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};
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}
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}
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}
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