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osu-lazer/osu.Game/Screens/Play/Break/GlowIcon.cs
2019-03-27 19:29:27 +09:00

67 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Screens.Play.Break
{
public class GlowIcon : Container
{
private readonly SpriteIcon spriteIcon;
private readonly BlurredIcon blurredIcon;
public override Vector2 Size
{
get => base.Size;
set
{
blurredIcon.Size = spriteIcon.Size = value;
blurredIcon.ForceRedraw();
}
}
public Vector2 BlurSigma
{
get => blurredIcon.BlurSigma;
set => blurredIcon.BlurSigma = value;
}
public IconUsage Icon
{
get => spriteIcon.Icon;
set => spriteIcon.Icon = blurredIcon.Icon = value;
}
public GlowIcon()
{
RelativePositionAxes = Axes.X;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
blurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
spriteIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
blurredIcon.Colour = colours.Blue;
}
}
}