mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 04:32:55 +08:00
125 lines
3.2 KiB
C#
125 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Utils;
|
|
|
|
namespace osu.Game.Tournament.Screens.Drawings.Components
|
|
{
|
|
public class VisualiserContainer : Container
|
|
{
|
|
/// <summary>
|
|
/// Number of lines in the visualiser.
|
|
/// </summary>
|
|
public int Lines
|
|
{
|
|
get => allLines.Count;
|
|
set
|
|
{
|
|
while (value > allLines.Count)
|
|
addLine();
|
|
|
|
while (value < allLines.Count)
|
|
removeLine();
|
|
}
|
|
}
|
|
|
|
private readonly List<VisualiserLine> allLines = new List<VisualiserLine>();
|
|
|
|
private float offset;
|
|
|
|
private void addLine()
|
|
{
|
|
VisualiserLine newLine = new VisualiserLine
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
|
|
Offset = offset,
|
|
CycleTime = RNG.Next(10000, 12000),
|
|
};
|
|
|
|
allLines.Add(newLine);
|
|
Add(newLine);
|
|
|
|
offset += RNG.Next(100, 5000);
|
|
}
|
|
|
|
private void removeLine()
|
|
{
|
|
if (allLines.Count == 0)
|
|
return;
|
|
|
|
Remove(allLines.First());
|
|
allLines.Remove(allLines.First());
|
|
}
|
|
|
|
private class VisualiserLine : Container
|
|
{
|
|
/// <summary>
|
|
/// Time offset.
|
|
/// </summary>
|
|
public float Offset;
|
|
|
|
public double CycleTime;
|
|
|
|
private float leftPos => -(float)((Time.Current + Offset) / CycleTime) + expiredCount;
|
|
|
|
private Texture texture;
|
|
|
|
private int expiredCount;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textures)
|
|
{
|
|
texture = textures.Get("Drawings/visualiser-line");
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
while (Children.Count < 3)
|
|
addLine();
|
|
|
|
float pos = leftPos;
|
|
|
|
foreach (var c in Children)
|
|
{
|
|
if (c.Position.X < -1)
|
|
{
|
|
c.ClearTransforms();
|
|
c.Expire();
|
|
expiredCount++;
|
|
}
|
|
else
|
|
c.MoveToX(pos, 100);
|
|
|
|
pos += 1;
|
|
}
|
|
}
|
|
|
|
private void addLine()
|
|
{
|
|
Add(new Sprite
|
|
{
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft,
|
|
|
|
RelativePositionAxes = Axes.Both,
|
|
RelativeSizeAxes = Axes.Both,
|
|
|
|
Texture = texture,
|
|
|
|
X = leftPos + 1
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|