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236 lines
9.4 KiB
C#
236 lines
9.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class TaikoPlayfield : ScrollingPlayfield
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{
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private readonly ControlPointInfo controlPoints;
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/// <summary>
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/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
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/// </summary>
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public const float DEFAULT_HEIGHT = 178;
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private Container<HitExplosion> hitExplosionContainer;
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private Container<KiaiHitExplosion> kiaiExplosionContainer;
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private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
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private ScrollingHitObjectContainer drumRollHitContainer;
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internal Drawable HitTarget;
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private SkinnableDrawable mascot;
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private ProxyContainer topLevelHitContainer;
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private ProxyContainer barlineContainer;
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private Container rightArea;
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private Container leftArea;
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private Container hitTargetOffsetContent;
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public TaikoPlayfield(ControlPointInfo controlPoints)
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{
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this.controlPoints = controlPoints;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChildren = new[]
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{
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
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rightArea = new Container
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{
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Name = "Right area",
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Masked elements before hit objects",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Children = new[]
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{
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hitExplosionContainer = new Container<HitExplosion>
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{
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RelativeSizeAxes = Axes.Both,
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},
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HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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},
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hitTargetOffsetContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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barlineContainer = new ProxyContainer
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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HitObjectContainer,
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drumRollHitContainer = new DrumRollHitContainer()
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}
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},
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kiaiExplosionContainer = new Container<KiaiHitExplosion>
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{
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Name = "Kiai hit explosions",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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},
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judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
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{
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Name = "Judgements",
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RelativeSizeAxes = Axes.Y,
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},
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}
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},
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}
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},
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leftArea = new Container
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{
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Name = "Left overlay",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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BorderColour = colours.Gray0,
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Children = new Drawable[]
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{
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
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new InputDrum(controlPoints)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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}
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},
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mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty())
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.TopLeft,
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RelativePositionAxes = Axes.Y,
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RelativeSizeAxes = Axes.None,
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Y = 0.2f
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},
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topLevelHitContainer = new ProxyContainer
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{
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Name = "Top level hit objects",
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RelativeSizeAxes = Axes.Both,
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},
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drumRollHitContainer.CreateProxy(),
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};
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}
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protected override void Update()
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{
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base.Update();
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// Padding is required to be updated for elements which are based on "absolute" X sized elements.
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// This is basically allowing for correct alignment as relative pieces move around them.
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rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth };
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hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
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mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
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}
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public override void Add(DrawableHitObject h)
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{
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h.OnNewResult += OnNewResult;
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base.Add(h);
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switch (h)
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{
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case DrawableBarLine barline:
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barlineContainer.Add(barline.CreateProxy());
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break;
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case DrawableTaikoHitObject taikoObject:
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topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
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break;
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}
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}
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (!DisplayJudgements.Value)
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return;
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if (!judgedObject.DisplayResult)
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return;
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switch (result.Judgement)
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{
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case TaikoStrongJudgement _:
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if (result.IsHit)
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hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).MainObject)?.VisualiseSecondHit();
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break;
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case TaikoDrumRollTickJudgement _:
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if (!result.IsHit)
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break;
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var drawableTick = (DrawableDrumRollTick)judgedObject;
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addDrumRollHit(drawableTick);
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break;
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default:
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judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
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{
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Anchor = result.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
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Origin = result.IsHit ? Anchor.BottomCentre : Anchor.Centre,
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RelativePositionAxes = Axes.X,
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X = result.IsHit ? judgedObject.Position.X : 0,
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});
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var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
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addExplosion(judgedObject, result.Type, type);
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break;
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}
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}
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private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
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drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
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private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type)
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{
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hitExplosionContainer.Add(new HitExplosion(drawableObject, result));
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if (drawableObject.HitObject.Kiai)
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kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
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}
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private class ProxyContainer : LifetimeManagementContainer
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{
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public new MarginPadding Padding
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{
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set => base.Padding = value;
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}
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public void Add(Drawable proxy) => AddInternal(proxy);
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}
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}
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}
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