mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 02:57:26 +08:00
141 lines
4.9 KiB
C#
141 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Threading.Tasks;
|
|
using osu.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Localisation;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Statistics;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Localisation;
|
|
using osu.Game.Overlays.Notifications;
|
|
using osu.Game.Overlays.Settings.Sections.Maintenance;
|
|
using osu.Game.Updater;
|
|
using osu.Game.Utils;
|
|
using SharpCompress.Archives.Zip;
|
|
|
|
namespace osu.Game.Overlays.Settings.Sections.General
|
|
{
|
|
public partial class UpdateSettings : SettingsSubsection
|
|
{
|
|
protected override LocalisableString Header => GeneralSettingsStrings.UpdateHeader;
|
|
|
|
private SettingsButton checkForUpdatesButton = null!;
|
|
|
|
[Resolved]
|
|
private UpdateManager? updateManager { get; set; }
|
|
|
|
[Resolved]
|
|
private INotificationOverlay? notifications { get; set; }
|
|
|
|
[Resolved]
|
|
private Storage storage { get; set; } = null!;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config, OsuGame? game)
|
|
{
|
|
Add(new SettingsEnumDropdown<ReleaseStream>
|
|
{
|
|
LabelText = GeneralSettingsStrings.ReleaseStream,
|
|
Current = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
|
|
});
|
|
|
|
if (updateManager?.CanCheckForUpdate == true)
|
|
{
|
|
Add(checkForUpdatesButton = new SettingsButton
|
|
{
|
|
Text = GeneralSettingsStrings.CheckUpdate,
|
|
Action = () =>
|
|
{
|
|
checkForUpdatesButton.Enabled.Value = false;
|
|
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
|
|
{
|
|
if (!task.GetResultSafely())
|
|
{
|
|
notifications?.Post(new SimpleNotification
|
|
{
|
|
Text = GeneralSettingsStrings.RunningLatestRelease(game!.Version),
|
|
Icon = FontAwesome.Solid.CheckCircle,
|
|
});
|
|
}
|
|
|
|
checkForUpdatesButton.Enabled.Value = true;
|
|
}));
|
|
}
|
|
});
|
|
}
|
|
|
|
if (RuntimeInfo.IsDesktop)
|
|
{
|
|
Add(new SettingsButton
|
|
{
|
|
Text = GeneralSettingsStrings.OpenOsuFolder,
|
|
Keywords = new[] { @"logs", @"files", @"access", "directory" },
|
|
Action = () => storage.PresentExternally(),
|
|
});
|
|
|
|
Add(new SettingsButton
|
|
{
|
|
Text = GeneralSettingsStrings.ExportLogs,
|
|
Keywords = new[] { @"bug", "report", "logs", "files" },
|
|
Action = () => Task.Run(exportLogs),
|
|
});
|
|
|
|
Add(new SettingsButton
|
|
{
|
|
Text = GeneralSettingsStrings.ChangeFolderLocation,
|
|
Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
|
|
});
|
|
}
|
|
}
|
|
|
|
private void exportLogs()
|
|
{
|
|
ProgressNotification notification = new ProgressNotification
|
|
{
|
|
State = ProgressNotificationState.Active,
|
|
Text = "Exporting logs...",
|
|
};
|
|
|
|
notifications?.Post(notification);
|
|
|
|
const string archive_filename = "exports/compressed-logs.zip";
|
|
|
|
try
|
|
{
|
|
GlobalStatistics.OutputToLog();
|
|
Logger.Flush();
|
|
|
|
var logStorage = Logger.Storage;
|
|
|
|
using (var outStream = storage.CreateFileSafely(archive_filename))
|
|
using (var zip = ZipArchive.Create())
|
|
{
|
|
foreach (string? f in logStorage.GetFiles(string.Empty, "*.log"))
|
|
FileUtils.AttemptOperation(z => z.AddEntry(f, logStorage.GetStream(f), true), zip);
|
|
|
|
zip.SaveTo(outStream);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
notification.State = ProgressNotificationState.Cancelled;
|
|
|
|
// cleanup if export is failed or canceled.
|
|
storage.Delete(archive_filename);
|
|
throw;
|
|
}
|
|
|
|
notification.CompletionText = "Exported logs! Click to view.";
|
|
notification.CompletionClickAction = () => storage.PresentFileExternally(archive_filename);
|
|
|
|
notification.State = ProgressNotificationState.Completed;
|
|
}
|
|
}
|
|
}
|