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osu-lazer/osu.Game.Tournament/Screens/Gameplay/Components/MatchScoreDisplay.cs
Berkan Diler fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00

132 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
public class MatchScoreDisplay : CompositeDrawable
{
private readonly Color4 red = new Color4(186, 0, 18, 255);
private readonly Color4 blue = new Color4(17, 136, 170, 255);
private const float bar_height = 20;
private readonly BindableInt score1 = new BindableInt();
private readonly BindableInt score2 = new BindableInt();
private readonly MatchScoreCounter score1Text;
private readonly MatchScoreCounter score2Text;
private readonly Circle score1Bar;
private readonly Circle score2Bar;
public MatchScoreDisplay()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
score1Bar = new Circle
{
Name = "top bar red",
RelativeSizeAxes = Axes.X,
Height = bar_height,
Width = 0,
Colour = red,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight
},
score1Text = new MatchScoreCounter
{
Colour = red,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
score2Bar = new Circle
{
Name = "top bar blue",
RelativeSizeAxes = Axes.X,
Height = bar_height,
Width = 0,
Colour = blue,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft
},
score2Text = new MatchScoreCounter
{
Colour = blue,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
};
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, MatchIPCInfo ipc)
{
score1.BindValueChanged(_ => updateScores());
score1.BindTo(ipc.Score1);
score2.BindValueChanged(_ => updateScores());
score2.BindTo(ipc.Score2);
}
private void updateScores()
{
score1Text.Current.Value = score1.Value;
score2Text.Current.Value = score2.Value;
var winningText = score1.Value > score2.Value ? score1Text : score2Text;
var losingText = score1.Value <= score2.Value ? score1Text : score2Text;
winningText.Winning = true;
losingText.Winning = false;
var winningBar = score1.Value > score2.Value ? score1Bar : score2Bar;
var losingBar = score1.Value <= score2.Value ? score1Bar : score2Bar;
var diff = Math.Max(score1.Value, score2.Value) - Math.Min(score1.Value, score2.Value);
losingBar.ResizeWidthTo(0, 400, Easing.OutQuint);
winningBar.ResizeWidthTo(Math.Min(0.4f, MathF.Pow(diff / 1500000f, 0.5f) / 2), 400, Easing.OutQuint);
}
protected override void Update()
{
base.Update();
score1Text.X = -Math.Max(5 + score1Text.DrawWidth / 2, score1Bar.DrawWidth);
score2Text.X = Math.Max(5 + score2Text.DrawWidth / 2, score2Bar.DrawWidth);
}
private class MatchScoreCounter : ScoreCounter
{
public MatchScoreCounter()
{
Margin = new MarginPadding { Top = bar_height + 5, Horizontal = 10 };
Winning = false;
}
public bool Winning
{
set => DisplayedCountSpriteText.Font = value
? TournamentFont.GetFont(typeface: TournamentTypeface.Aquatico, weight: FontWeight.Regular, size: 60)
: TournamentFont.GetFont(typeface: TournamentTypeface.Aquatico, weight: FontWeight.Light, size: 40);
}
}
}
}