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641e651bf2
The `StoryboardResourceLookupStore` cached at storyboard level is supposed to already be handling that; no need for local logic anymore.
65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Video;
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using osu.Game.Beatmaps;
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namespace osu.Game.Storyboards.Drawables
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{
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public partial class DrawableStoryboardVideo : CompositeDrawable
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{
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public readonly StoryboardVideo Video;
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private Video? drawableVideo;
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public override bool RemoveWhenNotAlive => false;
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public DrawableStoryboardVideo(StoryboardVideo video)
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{
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Video = video;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader(true)]
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private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
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{
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var stream = textureStore.GetStream(Video.Path);
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if (stream == null)
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return;
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InternalChild = drawableVideo = new Video(stream, false)
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fill,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (drawableVideo == null) return;
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using (drawableVideo.BeginAbsoluteSequence(Video.StartTime))
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{
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Schedule(() => drawableVideo.PlaybackPosition = Time.Current - Video.StartTime);
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drawableVideo.FadeIn(500);
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using (drawableVideo.BeginDelayedSequence(drawableVideo.Duration - 500))
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drawableVideo.FadeOut(500);
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}
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}
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}
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}
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