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osu-lazer/osu.Game.Rulesets.Taiko/Objects
2021-05-21 16:45:28 +09:00
..
Drawables Run RecreatePieces using AddOnce to avoid multiple unnecessary calls 2021-05-21 16:45:28 +09:00
BarLine.cs Add backing bindable for major field 2020-12-13 22:12:26 +01:00
DrumRoll.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
DrumRollTick.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Hit.cs Fix type-to-sample mapping being applied too late 2021-05-21 14:37:22 +09:00
HitType.cs Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
IgnoreHit.cs Added ignore hit object 2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Swell.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
SwellTick.cs Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
TaikoHitObject.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
TaikoStrongableHitObject.cs Apply same logic changes to IsStrong status 2021-05-21 16:15:27 +09:00