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osu-lazer/osu.Game/Screens/Multi/Match/Components/Info.cs
ProgrammaticNajel e4084b7d5d Add overflow padding in other multiplayer screen components
Added overflow padding in room selection screen (Header, Room Info, Leaderboards, and Room Chat)
2019-01-24 17:40:48 +08:00

101 lines
3.8 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
using osu.Game.Screens.Multi.Components;
using osuTK;
namespace osu.Game.Screens.Multi.Match.Components
{
public class Info : Container
{
public Action OnStart;
private readonly RoomBindings bindings = new RoomBindings();
public Info(Room room)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
ReadyButton readyButton;
ViewBeatmapButton viewBeatmapButton;
HostInfo hostInfo;
RoomStatusInfo statusInfo;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"28242d"),
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + Multiplayer.OVERFLOW_PADDING },
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Padding = new MarginPadding { Vertical = 20 },
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
TextSize = 30,
Current = bindings.Name
},
new RoomStatusInfo(room),
}
},
hostInfo = new HostInfo(),
},
},
new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.X,
Height = 70,
Spacing = new Vector2(10, 0),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
viewBeatmapButton = new ViewBeatmapButton(),
readyButton = new ReadyButton(room)
{
Action = () => OnStart?.Invoke()
}
}
}
},
},
};
viewBeatmapButton.Beatmap.BindTo(bindings.CurrentBeatmap);
readyButton.Beatmap.BindTo(bindings.CurrentBeatmap);
hostInfo.Host.BindTo(bindings.Host);
bindings.Room = room;
}
}
}