mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 05:52:54 +08:00
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Objects
|
|
{
|
|
/// <summary>
|
|
/// Represents a single object that can be caught by the catcher.
|
|
/// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects.
|
|
/// </summary>
|
|
public abstract class PalpableCatchHitObject : CatchHitObject, IHasComboInformation
|
|
{
|
|
/// <summary>
|
|
/// Difference between the distance to the next object
|
|
/// and the distance that would have triggered a hyper dash.
|
|
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
|
|
/// </summary>
|
|
public float DistanceToHyperDash { get; set; }
|
|
|
|
public readonly Bindable<bool> HyperDashBindable = new Bindable<bool>();
|
|
|
|
/// <summary>
|
|
/// Whether this fruit can initiate a hyperdash.
|
|
/// </summary>
|
|
public bool HyperDash => HyperDashBindable.Value;
|
|
|
|
private CatchHitObject hyperDashTarget;
|
|
|
|
/// <summary>
|
|
/// The target fruit if we are to initiate a hyperdash.
|
|
/// </summary>
|
|
public CatchHitObject HyperDashTarget
|
|
{
|
|
get => hyperDashTarget;
|
|
set
|
|
{
|
|
hyperDashTarget = value;
|
|
HyperDashBindable.Value = value != null;
|
|
}
|
|
}
|
|
|
|
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count];
|
|
}
|
|
}
|