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osu-lazer/osu.Game/Skinning/Editor/SkinEditor.cs

37 lines
922 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Skinning.Editor
{
public class SkinEditor : CompositeDrawable
{
private readonly Drawable target;
public SkinEditor(Drawable target)
{
this.target = target;
RelativeSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
target,
new SkinBlueprintContainer(target),
}
};
}
}
}