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40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Beatmaps;
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namespace osu.Game.Modes.Taiko.Objects
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{
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internal class TaikoConverter : HitObjectConverter<TaikoBaseHit>
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{
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public override List<TaikoBaseHit> Convert(Beatmap beatmap)
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{
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List<TaikoBaseHit> output = new List<TaikoBaseHit>();
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foreach (HitObject i in beatmap.HitObjects)
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{
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TaikoBaseHit h = i as TaikoBaseHit;
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if (h == null)
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{
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OsuHitObject o = i as OsuHitObject;
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if (o == null) throw new HitObjectConvertException(@"Taiko", i);
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h = new TaikoBaseHit
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{
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StartTime = o.StartTime,
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};
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}
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output.Add(h);
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}
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return output;
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}
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}
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}
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